Skip to content

Original map transfer implementation in Loading Screen has design disadvantages #230

Open
@xezon

Description

@xezon

Original map transfer implementation does not allow players without the map to pick start positions. And it cancels the match when the transfer has failed, forcing the player to rejoin a match room.

The obvious solution to this is move the map transfer functionality from the Loading Screen to the Game Room.

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugSomething is not working rightEnhancementIs new feature or requestGUIFor graphical user interfaceMajorSeverity: Minor < Major < Critical < BlockerZHRelates to Zero Hour

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions