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Ziggyware
Simon (darkside) Jackson edited this page Aug 21, 2020
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From the awesome Ziggyware site that was a long supporter of game developers, and especially XNA devs.
You can still revisit Ziggy using the WayBack machine here: https://web.archive.org/web/20090123020842/http://ziggyware.com/articles.php
Just be aware the way back machine doesn't remember downloads!
Title | Description |
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XNA-2DPerPixelCollisionDetection | 2D Sprite Collision Detection |
XNA-CustomVertices | Creating a Custom Vertex in XNA |
XNA-DrawingTextinXNA | Drawing Text in MonoGame |
XNA-ParallaxMapping | Parallax Mapping in XNA |
XNA-PlayingAudioinXNA | Playing Audio in XNA |
XNA-Rendering2DTextures | Rendering a Texture in XNA |
XNA-RotatedSpritePerPixelCollisionDetection | Rotated Sprite Per Pixel Collision Detection |
XNA-RotatingaSprite | XNA - Rotating a Sprite |
XNA-SimpleOverheadShoot-em-up | XNA - Simple Overhead Shoot-em-up |
XNA-SimpleSampleGame | XNA - Simple Sample Game |
XNA-UsingEffect(FX)Files | Using Effect Files in XNA |
XNA-UsingtheMouse | Using the Mouse |
XNA-WritingtoTextureSurface | Writing to a Texture in MonoGame |
A* Path Finding in C# | Here is a port of my path finding algorithm from C++ to C# and XNA |
Title | Description |
---|---|
Advanced Polygon Clipping | Some times you need to split a polygon across a plane boundary. This is useful when doing a splitting OCTree or BSP tree |
Calculating CRC 32 | Here is source code for calculating the CRC 32 (32 bit Cyclic Redundancy Check) value of a given 32 bit number |
Calculating Tangents and Binormals/Bitangents | Tangents and binormals are used in advanced shaders like parallax mapping. Check out the source below to see how you can calculate these values given a vertex buffer and vertex declaration (DX9) |
Converting Vertex Buffer Formats | Converting vertex buffers from one format to another is useful when you need to add more UV coordinates or tangent and binormals to a vertex buffer |
Critical Sections (Multithreading) | Here is a simple implementation of a locked variable that can be used between two threads without worrying about the memory being garbaged up with simultaneous writes |
Data Vector | Here is a simple data vector template that can be used to store a chunk of memory |
Decomposing a matrix | Matrix decomposition is very useful when you would like to get the translation, scale or rotation from a matrix. This should not be done very often however since it is an expensive operation |
Delegates in C++ | Delegates are function pointer containers that are used as a generic form of holding function pointers |
Easy XML Editing in C++ | By using your own XML classes instead of those provided by MSXML you can get more readable code and reliability when manipulating complex XML data |
Faster Matrix Identity | By using MMX we can increase the speed of a matrix identity operation |
Faster new and delete | Below is a way you can get alot more bang for your buck when using new and delete |
Finite State Machines | Finite State Machines are used to keep the state of a system of objects. In game development they can be used to make your engine event driven |
Frustum Culling | In order to speed up the rendering of your game you need to use frustum culling. Frustum culling is just a fancy word for making your game engine not render objects that are not visible to the camera |
Linked List template class | Here is an implementation of a list class |
Oriented Bounding Box (OBB) Collision | Here is my implementation of OBB collision between two oriented bounding boxes |
Point Inside Polygon | Detecting when a point is inside a triangle is one of the base steps in a collision system |
Queue template class | A queue is a first in - last out container |
Reference Counting | Here is an implementation of a reference counting system |
Simple MP3 Player | Playing an MP3 file with DirectX |
Skip List Template | Skip lists are used to store large amounts of data in a sorted collection of lists. There is a very low cost for inserting and removing nodes from the skip list |
TCP Socket Implementation | Simple walk-though creating TCP sockets |
Title | Description |
---|---|
C# Introduction | A simple introduction to programming in C# |
Advanced Sockets Implementation in C# | Socket programming in C# is much easier than it is in c/c++. Here we use attributes and reflection to re-create and populate incoming packets |
Counting Words in a String in C# | In this example we use a sorted list to count the number of distinct words and total character count of a string in C# |
Cryptography in C# | Here is a simple example of Rijndael Symmetric Encryption and Decryption using C# |
Event Handlers | Here is a small example on adding your own events to the events list of a user control |
Extender Controls | Ever wondered how that tool tip control adds properties to all of your controls on a windows form? We can achieve this with a user control by implementing the IExtenderProvider interface |
High Performance Counters in C# | We need to use hi performance counters when calculating time intervals since the standard timer is only accurate up to one millisecond. The QueryPerformanceCounter function returns a much more accurate time accurate to 64 bits! |
Implementing IComparable | IComparable is used when sorting elements in a HashTable or ArrayList |
Simple Time Server using Sockets in C# | Here is a basic implementation of a socket client and server |
SQL Server, ODBC, OleDB All in One | Here is a wrapper that uses Odbc, SqlClient (for SQL Server) AND OleDb |
Streaming an Image from a URL | Streaming an image from the internet is extremely easy in C# |
Streaming HTTP Data | Downloading HTML from the internet is a breeze with C# |
Using the WebBrowser COM Object | The WebBrowser COM object is a valuable tool when you need rich dynamic content in your application or would just like to display web based content |
Validating XML with an XSD | Validating an XML File vs a schema file (XSD) in C# |
XPath Queries in C# | simple tutorial on using XPath Queries in C# |