Fix cached files not being updated when one mod registers multiple sources for a file #22
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Previously the cache assumed that one modId could only have one associated file (which was valid when this was only used for tbl merging).
Now, however, it is possible for one mod to register multiple sources for the same file (for example I do this to add "configurable" parts to files with bf emulator). Because of this there were cases where the cache wouldn't be updated as the sources lengths were not compared. This pr fixes that.