Releases: Sebane1/FFXIVLooseTextureCompiler
Releases · Sebane1/FFXIVLooseTextureCompiler
v2.0.3.7
- Add fully auto assembled eye mod support, with support for the Midori asym eye framework as a baseline
- Fix some minor eye pathing stuff
- Adjusted eye mask generation to have more glow contrast.
v2.0.3.6
- Fix an issue where makeup correction was not triggering.
v2.0.3.5
- Fix an issue where standalone XNormal conversions aren't RGB and Alpha separated before conversion.
- Fix an issue where white background overlays were being treated as normal maps.
v2.0.3.4
- Fix some issues with alpha override between faces and body textures when manually providing normal maps.
v2.0.3.3
- Fix a possible issue where the progress bar get stuck.
v2.0.3.2
- Re-introduce basic glow map support for vanilla materials. Works for eyes, face, and body.
- Add more comprehensive automated material pathing
- Updated universal face templates
- Fix issues with eyebrow pathing not working correctly
- Updated to .net 8.0 and removed the requirement to install .net at all.
v2.0.3.1
- Lets actually upload the correct release build this time?
v2.0.3.0
- Fix an issue where .json file face paths were in the wrong sort order.
- Fix an issue where the wrong .json files were being read for male faces.
v2.0.2.9
- Added Scaleless dropdown
- Added EXQB underlay textures.
- Fixed an issue where face paths were incorrect (Thank you Yuria!)
v2.0.2.8
- Fix issues where hair paths were incorrect
- Add the experimental ability to separate tattoos from diffuses allowing users to have an overlay texture.