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Releases: Sebane1/FFXIVLooseTextureCompiler

v2.0.3.7

30 Oct 06:33
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  • Add fully auto assembled eye mod support, with support for the Midori asym eye framework as a baseline
  • Fix some minor eye pathing stuff
  • Adjusted eye mask generation to have more glow contrast.

v2.0.3.6

23 Oct 00:03
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  • Fix an issue where makeup correction was not triggering.

v2.0.3.5

21 Oct 04:32
810be51
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  • Fix an issue where standalone XNormal conversions aren't RGB and Alpha separated before conversion.
  • Fix an issue where white background overlays were being treated as normal maps.

v2.0.3.4

08 Sep 00:07
0c33ef0
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  • Fix some issues with alpha override between faces and body textures when manually providing normal maps.

v2.0.3.3

07 Sep 18:17
5072c0e
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  • Fix a possible issue where the progress bar get stuck.

v2.0.3.2

07 Sep 06:58
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  • Re-introduce basic glow map support for vanilla materials. Works for eyes, face, and body.
  • Add more comprehensive automated material pathing
  • Updated universal face templates
  • Fix issues with eyebrow pathing not working correctly
  • Updated to .net 8.0 and removed the requirement to install .net at all.

v2.0.3.1

23 Aug 17:43
dad75bc
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  • Lets actually upload the correct release build this time?

v2.0.3.0

23 Aug 16:51
0115e8c
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  • Fix an issue where .json file face paths were in the wrong sort order.
  • Fix an issue where the wrong .json files were being read for male faces.

v2.0.2.9

23 Aug 04:40
cb64e81
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  • Added Scaleless dropdown
  • Added EXQB underlay textures.
  • Fixed an issue where face paths were incorrect (Thank you Yuria!)

v2.0.2.8

19 Aug 07:07
2a49e67
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  • Fix issues where hair paths were incorrect
  • Add the experimental ability to separate tattoos from diffuses allowing users to have an overlay texture.