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- Added MaxGameStringLength to Game class in spiel.h - Exposed in python bindings (pyspiel.cc) - Implemented for Kuhn Poker - Fixed compilation errors in spiel.h and bridge.cc (MutexLock) - Added unit test
SH20RAJ
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Jan 30, 2026
Includes: - Optimization: Euchre computation simplification (Issue google-deepmind#3) - Bug Fix: Phantom TTT history tracking (Issue #1) - Bug Fix: Universal Poker action count logic clarification (Issue google-deepmind#4) - Bug Fix: Standardize Kuhn Poker observation strings (Issue google-deepmind#5) - Doc: Updated Go/PhantomGo URLs (Issue google-deepmind#2)
SH20RAJ
added a commit
that referenced
this pull request
Jan 30, 2026
Includes: - Optimization: Euchre computation simplification (Issue google-deepmind#3) - Bug Fix: Phantom TTT history tracking (Issue #1) - Bug Fix: Universal Poker action count logic clarification (Issue google-deepmind#4) - Bug Fix: Standardize Kuhn Poker observation strings (Issue google-deepmind#5) - Doc: Updated Go/PhantomGo URLs (Issue google-deepmind#2)
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This PR implements the
MaxGameStringLengthAPI as requested in Issue google-deepmind#1452.Changes
virtual int MaxGameStringLength() const { return 0; }to theGameclass inopen_spiel/spiel.h.max_game_string_lengthinopen_spiel/python/pybind11/pyspiel.cc.MaxGameStringLengthforKuhnGame(Kuhn Poker).absl::MutexLockusage inspiel.handbridge.ccwhere the mutex address was missing.open_spiel/python/tests/max_game_string_length_test.pyto verify the implementation.Verification
Ran the new unit test: