This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
- Easily adjust the transparency of a Tilemap via the Inspector.
 - Supports real-time updates in the Unity Editor.
 - Simple to integrate and use.
 
- 
Clone or Download the Repository:
git clone https://github.com/RimuruDev/Unity-TilemapTransparency.git
 - 
Add the Script to Your Project:
Copy the
TilemapTransparency.csscript to your Unity project'sAssetsfolder. - 
Attach the Script to a Tilemap:
- Select the GameObject with the 
Tilemapcomponent. - Attach the 
TilemapTransparencyscript to the GameObject. 
 - Select the GameObject with the 
 - 
Set the Transparency:
- In the Inspector, adjust the 
Transparencyslider to set the desired transparency level (0 = fully transparent, 1 = fully opaque). 
 - In the Inspector, adjust the 
 
This script is typically used to set the transparency of background blocks in a Tilemap, allowing for semi-transparent layers that can enhance the visual depth of your 2D game.
If you have any questions or need further assistance, feel free to contact me:
- Email: rimuru.dev@gmail.com
 - LinkedIn: https://www.linkedin.com/in/rimuru/
 - GitHub: https://github.com/RimuruDev
 
This project is licensed under the MIT License. See the LICENSE file for details.
RimuruDev