| ๐ฏ AI Detection | Target detection using neural networks with high accuracy |
| ๐จ Color Detection | Target identification through color-based filtering |
| ๐ Real-time Stats | FPS counter and latency information |
| ๐ฑ๏ธ Aim Simulator | Visualization of target movement prediction |
| ๐๏ธ ClassTable | Real-time dynamic class management |
| ๐ Kalman Filter | Smooth movement without aim jitter |
| โก Multiple Backends | DirectML, CUDA+TensorRT, Color Detection |
๐ข DirectML (Universal)
For: Any GPU (NVIDIA, AMD, Intel, integrated graphics)
โ
Windows 10/11 (x64)
โ
No CUDA required
โ
Recommended for older GPUs
Recommended for:
- GTX 10xx/9xx/7xx series
- AMD Radeon GPU
- Intel Iris/Xe GPU
- Laptops and office PCs
๐ก CUDA + TensorRT (Maximum Performance)
For: Latest generation NVIDIA GPUs
โ
RTX 2000/3000/4000 and newer
โ
GTX 1660
โ
CUDA 12.8 + TensorRT 10.8 (included)
โ Does not support GTX 10xx/Pascal and older
Features:
- Switch between CUDA+TensorRT and DML in settings
- Maximum FPS and accuracy
- Professional-grade performance Realese โ https://mega.nz/file/T8IFHS7I#70_WjY_-3rDZ82U3yKS3meS8mk3bV29_RFrSCQRlFhg
Dynamic management of target classes with:
- โ Add/switch classes in real-time
- โ Auto-detection of new classes
- โ Configure Y1/Y2 position for each class
Advanced color filtering system:
| Parameter | Range | Description |
|---|---|---|
color_erode_iter |
0-5 | Number of erosion iterations (reduces noise) |
color_dilate_iter |
0-5 | Number of dilation iterations (restores size) |
color_min_area |
1-1000 | Minimum object area |
color_target |
Yellow/Red/etc | Target color for tracking |
tinyArea |
1-100 | Small element filtering threshold |
isOnlyTop |
true/false | Consider only top objects |
scanError |
0-100 | Allowed search error (0=precise) |
๐ก Use: Accurate color-based target selection while ignoring noise
Smoothing filter for target position prediction:
| Parameter | Description |
|---|---|
kalman_process_noise |
Accounts for random movement changes |
kalman_measurement_noise |
Accounts for sensor/camera errors |
kalman_speed_multiplier_x/y |
Speed multiplier per axis |
resetThreshold |
Filter reinitialization threshold |
๐ก Result: Smooth aiming without jitter
Menu interface features:
- ๐งญ Vertical navbar with custom icons
- ๐ผ๏ธ Custom background via
ui_bg.png - ๐จ Theming in
ui_theme.ini - โ๏ธ
Componentstab for runtime configuration
| Screen Capture | Target Status |
|---|---|
![]() |
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- Overlay Opacity โ Transparency (slider or ยฑ)
- UI Scale โ Interface scale (ยฑ or manual input)
- Window Width/Height โ Window size (manual input)
- Resize Handles โ Resize window from edges
Information displayed directly on desktop over games and apps:
- ๐ Stats โ FPS counter and latency info
- ๐ฏ Aim Simulator โ Aiming prediction visualization
- ๐ฒ Detection Boxes โ Detected target boxes
- ๐จ Class Colors โ Auto-coloring (class 0 = green)
- ๐ Text Size โ Adjustable in Components โ Advanced
| File | Purpose |
|---|---|
| config.ini | Main project configuration |
| ui_theme.ini | UI colors, sizes, and parameters |
| ui_bg.png | Menu background image (replaceable) |
| imgui.ini | Window state (local, not committed) |
๐น capture/ โ Screen capture methods
- DirectX Duplication API โ
duplication_api_capture - Windows Runtime capture โ
winrt_capture - ๐ OBS Capture โ
obs_capture
๐ง detector/ โ Target detection system
- DirectML detector โ
dml_detector - TensorRT detector (NVIDIA) โ
trt_detector - Color-based detection โ
color_detector
๐จ overlay/ โ Visual interface
- ImGui implementation โ
imgui_impl_* - 2D/3D rendering โ
rendering
-
WIN32 API โ Built-in Windows APIs
โ ๏ธ Warning: Don't use in games (instant detection) -
Makcu/Kmbox/KmboxNet โ Specialized input devices
โ Recommended for games (low latency)
- ๐ TensorRT Docs
- ๐ OpenCV Docs
- ๐ CUDA 12.8
- ๐ Config
| Library | Purpose |
|---|---|
| ImGui | User Interface |
| OpenCV | Computer Vision |
| TensorRT | Neural network inference (NVIDIA) |
| DirectML | GPU computing (universal) |
| CppWinRT | Windows Runtime APIs |
| GLFW | Window management |
| nlohmann/JSON | JSON processing |
- ๐ WindMouse Algorithm โ Natural mouse movement
- ๐ KMBOX โ Input device integration
- ๐ RN_AI (Python version)
- ๐ Original SunOne Aimbot โ RN_AI_cpp is a complete fork and rebuild
Made with โค๏ธ for the gaming community


