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Godot Migration 1.0.0.0 to 1.0.0.5 #8

Merged
merged 131 commits into from
Oct 29, 2023
Merged

Godot Migration 1.0.0.0 to 1.0.0.5 #8

merged 131 commits into from
Oct 29, 2023

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Makosai
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@Makosai Makosai commented Oct 29, 2023

This pull request is to migrate development to the master branch. At least temporarily until there's a suitable release out.

Reia - v1.0.0.5-pre-alpha

Version 1.0.0.5 is still in progress!


Reia - v1.0.0.4-pre-alpha

October 2, 2023 10:02am

Now with creepy health bars that follow you, an inventory layout change, and transparent colors!

Changes

Added:

  • Created billboard shaders for health bars! That means the health bars look at you no matter where you are. Creepy? Nah. They just can't stop admiring your beauty.
  • It's the map, it's the map! We have a minimap now. And some icons that replace each mob or object. Writing the shader for the map was fun.

Changed:

  • The inventory tab order is changed. Quest items are at the end now. You won't "really" be going in there that often, will you?

Fixed:

  • Some colors didn't have alpha channels applied to them. This has been changed globally.

Note: It's almost time. We're getting closer.

Reia - v1.0.0.3-pre-alpha

October 1, 2023 2:06pm

New character and animation.

Changes

Added:

  • Finally animated the character model.

Changed:

  • The character model has been changed. In the wise words of almost everyone who has seen it, "She do be thicc."

Note: I don't believe anyone truly likes rigging and the time it consumes.

Reia - v1.0.0.2-pre-alpha

September 25, 2023 2:00am

Items and Inventory system, better lighting, better ui, papa-- oh.

Changes

Added:

  • Oooo... Music! There's now a sound manager so you can have volume for sound effects, music, dialogue, and your interface! Sorry, no volume for your face yet.
  • The main menu has a temporary logo finally. Programmer art, am I right? It gets the job done.
  • Your mouse now gets eaten by the game when you're playing. It's okay. Just press escape and it'll spit it back out.
  • There's an inventory system now! It can hold items. That's about it. Press I to see some wonderful programmer art. Some effort was actually put into this one.

Removed:

  • Removed your ability to ben--resize your window below a certain threshold (1152x648).

Changed:

  • The third-person camera has been improved. A lot. The old one looked great but.... blech. It sucked. It felt really weird.
  • Guess what? The lighting was improved. Again. It's small this time but still an improvement.
  • The main menu UI is improved and you can now change the volume from there.
  • The FPS changes if you're looking at a UI or not. Pretty much, when you need high FPS you get high FPS. Otherwise, let's save some energy. Summers are hot enough anyways.

Note: Okay, we have a stick to fight with now. But... we can't use it? What the!?!

Reia - v1.0.0.1-pre-alpha

September 22, 2023 5:15am

Slowly getting there...

Changes

Added:

  • The lighting is improved. But... it could be better!
  • We now have... COMBAT! You can click things.
  • Two mobs exist now, an enemy and an NPC to test combat.
  • Mobs other than yourself now have health bars you can see!

Note: Only if we had something to fight with other than our fists.

Reia - v1.0.0.0-pre-alpha

September 21, 2023 2:59pm

This is the beginning! Migrating from Unity to Godot.

Changes

Added:

  • A basic level was created to test some features of the project.

Removed:

  • All Unity-related assets have been removed.

Note: It works!

Thanks for all of your support!

Exporting the game doesn't show viewport content for the health bar.
Changed the builds folder to .builds so it's at the top and out of the way.
The camera could use some improvements. It now has zooming and better rotations + pivots.
Added a dialogue section.
Added the temp logo, volume page, and some headers.
Add a way to set the FPS with certain conditions (if the player is paused or viewing a UI). And add a way to setup the sound manager. Also adds a Constants script.
This is left here for testing some smoothing later.
@Makosai Makosai merged commit 6418b21 into master Oct 29, 2023
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