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Merge pull request #8 from Quaint-Studios/godot
Godot Migration 1.0.0.0 to 1.0.0.5
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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf |
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name: Godot Builder | ||
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on: | ||
pull_request: {} | ||
push: | ||
tags: | ||
- 'v*' | ||
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jobs: | ||
Godot: | ||
runs-on: ubuntu-latest | ||
strategy: | ||
matrix: | ||
platform: [win64] #, linux, mac] | ||
steps: | ||
- name: Format Tag Name | ||
id: replace_string | ||
uses: frabert/replace-string-action@v2 | ||
with: | ||
pattern: '\.' | ||
string: ${{ github.ref_name }} | ||
replace-with: '_' | ||
- uses: actions/checkout@v2 | ||
with: | ||
lfs: false | ||
- name: Build | ||
id: build | ||
uses: manleydev/build-godot-action@v1.5.0 | ||
with: | ||
name: "Reia_${{ steps.replace_string.outputs.replaced }}.exe" | ||
preset: ${{ matrix.platform }} | ||
debugMode: "false" | ||
- name: Create Release And Upload Asset | ||
uses: softprops/action-gh-release@v1 | ||
if: ${{startsWith(github.ref, 'refs/tags/') }} | ||
with: | ||
files: build/Reia_${{ steps.replace_string.outputs.replaced }}.exe | ||
body: | | ||
# Reia - `${{ github.ref_name }}` | ||
... | ||
### Changes | ||
**Added:** | ||
- ... | ||
**Removed:** | ||
- ... | ||
**Changed:** | ||
- ... | ||
**Fixed:** | ||
- ... | ||
---- | ||
... | ||
draft: true | ||
prerelease: true |
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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Uu]ser[Ss]ettings/ | ||
# Godot 4+ specific ignores | ||
.godot/ | ||
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# MemoryCaptures can get excessive in size. | ||
# They also could contain extremely sensitive data | ||
/[Mm]emoryCaptures/ | ||
# Godot-specific ignores | ||
.import/ | ||
export.cfg | ||
# export_presets.cfg | ||
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# Asset meta data should only be ignored when the corresponding asset is also ignored | ||
!/[Aa]ssets/**/*.meta | ||
# Imported translations (automatically generated from CSV files) | ||
*.translation | ||
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
# Mono-specific ignores | ||
.mono/ | ||
data_*/ | ||
mono_crash.*.json | ||
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# Autogenerated Jetbrains Rider plugin | ||
/[Aa]ssets/Plugins/Editor/JetBrains* | ||
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# Visual Studio cache directory | ||
.vs/ | ||
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# Gradle cache directory | ||
.gradle/ | ||
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
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# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
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# Builds | ||
*.apk | ||
*.aab | ||
*.unitypackage | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
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# Packed Addressables | ||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||
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# Temporary auto-generated Android Assets | ||
/[Aa]ssets/[Ss]treamingAssets/aa.meta | ||
/[Aa]ssets/[Ss]treamingAssets/aa/* | ||
# Build | ||
.builds/ |
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