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Improve VoxelGrid filter runtime by ~20% by using spread sort #3853

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change reverted (should have no effect on results)
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facontidavide authored Apr 5, 2020
commit c0dcad0c09f0a171cebbad035b3700e131fca4c0
2 changes: 1 addition & 1 deletion filters/include/pcl/filters/impl/voxel_grid.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,7 @@ pcl::getMinMax3D (const typename pcl::PointCloud<PointT>::ConstPtr &cloud,

struct cloud_point_index_idx
{
int idx;
unsigned int idx;
unsigned int cloud_point_index;

cloud_point_index_idx(){}
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