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effort: mediumRough estimate of time needed to fix/implement/solveRough estimate of time needed to fix/implement/solvegood first issueSkills/areas of expertise needed to tackle the issueSkills/areas of expertise needed to tackle the issuekind: todoType of issueType of issue
Description
Context
rand has several issues, which C++11 random generators don't. New PR often see the rand usage and try to emulate the wrong behavior.
Expected behavior
Remove all rand so when people search for how PCL did its random num generation, they get good quality results
Additional context
Usage of old-fashioned rand discovered by codacity (or maybe try grep)
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effort: mediumRough estimate of time needed to fix/implement/solveRough estimate of time needed to fix/implement/solvegood first issueSkills/areas of expertise needed to tackle the issueSkills/areas of expertise needed to tackle the issuekind: todoType of issueType of issue