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72 changes: 5 additions & 67 deletions src/server/terrain/biomes.zig
Original file line number Diff line number Diff line change
Expand Up @@ -10,70 +10,8 @@ const vec = @import("main.vec");
const Vec3f = main.vec.Vec3f;
const Vec3d = main.vec.Vec3d;

pub const SimpleStructureModel = struct { // MARK: SimpleStructureModel
pub const GenerationMode = enum {
floor,
ceiling,
floor_and_ceiling,
air,
underground,
water_surface,
};
const VTable = struct {
loadModel: *const fn(parameters: ZonElement) ?*anyopaque,
generate: *const fn(self: *anyopaque, generationMode: GenerationMode, x: i32, y: i32, z: i32, chunk: *ServerChunk, caveMap: terrain.CaveMap.CaveMapView, biomeMap: terrain.CaveBiomeMap.CaveBiomeMapView, seed: *u64, isCeiling: bool) void,
hashFunction: *const fn(self: *anyopaque) u64,
generationMode: GenerationMode,
};

vtable: VTable,
data: *anyopaque,
chance: f32,
priority: f32,
generationMode: GenerationMode,

pub fn initModel(parameters: ZonElement) ?SimpleStructureModel {
const id = parameters.get([]const u8, "id", "");
const vtable = modelRegistry.get(id) orelse {
std.log.err("Couldn't find structure model with id {s}", .{id});
return null;
};
const vtableModel = vtable.loadModel(parameters) orelse {
std.log.err("Error occurred while loading structure with id '{s}'. Dropping model from biome.", .{id});
return null;
};
return SimpleStructureModel{
.vtable = vtable,
.data = vtableModel,
.chance = parameters.get(f32, "chance", 0.1),
.priority = parameters.get(f32, "priority", 1),
.generationMode = std.meta.stringToEnum(GenerationMode, parameters.get([]const u8, "generationMode", "")) orelse vtable.generationMode,
};
}

pub fn generate(self: SimpleStructureModel, x: i32, y: i32, z: i32, chunk: *ServerChunk, caveMap: terrain.CaveMap.CaveMapView, biomeMap: terrain.CaveBiomeMap.CaveBiomeMapView, seed: *u64, isCeiling: bool) void {
self.vtable.generate(self.data, self.generationMode, x, y, z, chunk, caveMap, biomeMap, seed, isCeiling);
}

var modelRegistry: std.StringHashMapUnmanaged(VTable) = .{};

pub fn registerGenerator(comptime Generator: type) void {
var self: VTable = undefined;
self.loadModel = main.utils.castFunctionReturnToOptionalAnyopaque(Generator.loadModel);
self.generate = main.utils.castFunctionSelfToAnyopaque(Generator.generate);
self.hashFunction = main.utils.castFunctionSelfToAnyopaque(struct {
fn hash(ptr: *Generator) u64 {
return hashGeneric(ptr.*);
}
}.hash);
self.generationMode = Generator.generationMode;
modelRegistry.put(main.globalArena.allocator, Generator.id, self) catch unreachable;
}

fn getHash(self: SimpleStructureModel) u64 {
return self.vtable.hashFunction(self.data);
}
};
const structures_zig = @import("structures.zig");
pub const SimpleStructureModel = structures_zig.SimpleStructureModel;

const Stripe = struct { // MARK: Stripe
direction: ?Vec3d,
Expand Down Expand Up @@ -139,7 +77,7 @@ const Stripe = struct { // MARK: Stripe
}
};

fn hashGeneric(input: anytype) u64 {
pub fn hashGeneric(input: anytype) u64 {
const T = @TypeOf(input);
return switch(@typeInfo(T)) {
.bool => hashCombine(hashInt(@intFromBool(input)), 0xbf58476d1ce4e5b9),
Expand Down Expand Up @@ -200,12 +138,12 @@ fn hashGeneric(input: anytype) u64 {
}

// https://stackoverflow.com/questions/5889238/why-is-xor-the-default-way-to-combine-hashes
fn hashCombine(left: u64, right: u64) u64 {
pub fn hashCombine(left: u64, right: u64) u64 {
return left ^ (right +% 0x517cc1b727220a95 +% (left << 6) +% (left >> 2));
}

// https://stackoverflow.com/questions/664014/what-integer-hash-function-are-good-that-accepts-an-integer-hash-key
fn hashInt(input: u64) u64 {
pub fn hashInt(input: u64) u64 {
var x = input;
x = (x ^ (x >> 30))*%0xbf58476d1ce4e5b9;
x = (x ^ (x >> 27))*%0x94d049bb133111eb;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/Boulder.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/FallenTree.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/FlowerPatch.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/GroundPatch.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/SbbGen.zig
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ const std = @import("std");
const main = @import("main");
const terrain = main.server.terrain;
const Vec3i = main.vec.Vec3i;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const CaveMapView = terrain.CaveMap.CaveMapView;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const sbb = terrain.structure_building_blocks;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/SimpleTreeModel.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/SimpleVegetation.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/simple_structures/Stalagmite.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ const ZonElement = main.ZonElement;
const terrain = main.server.terrain;
const CaveBiomeMapView = terrain.CaveBiomeMap.CaveBiomeMapView;
const CaveMapView = terrain.CaveMap.CaveMapView;
const GenerationMode = terrain.biomes.SimpleStructureModel.GenerationMode;
const GenerationMode = terrain.structures.SimpleStructureModel.GenerationMode;
const vec = main.vec;
const Vec3d = vec.Vec3d;
const Vec3f = vec.Vec3f;
Expand Down
2 changes: 1 addition & 1 deletion src/server/terrain/structuremapgen/SimpleStructureGen.zig
Original file line number Diff line number Diff line change
Expand Up @@ -187,7 +187,7 @@ pub fn generate(map: *StructureMapFragment, worldSeed: u64) void {
}

const SimpleStructure = struct {
model: *const biomes.SimpleStructureModel,
model: *const terrain.structures.SimpleStructureModel,
seed: u64,
wx: i32,
wy: i32,
Expand Down
73 changes: 73 additions & 0 deletions src/server/terrain/structures.zig
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
const std = @import("std");

const main = @import("main");
const ZonElement = main.ZonElement;
const NeverFailingAllocator = main.heap.NeverFailingAllocator;
const ServerChunk = main.chunk.ServerChunk;
const terrain = main.server.terrain;
const Biome = main.server.terrain.biomes;

pub const SimpleStructureModel = struct { // MARK: SimpleStructureModel
pub const GenerationMode = enum {
floor,
ceiling,
floor_and_ceiling,
air,
underground,
water_surface,
};
const VTable = struct {
loadModel: *const fn(parameters: ZonElement) ?*anyopaque,
generate: *const fn(self: *anyopaque, generationMode: GenerationMode, x: i32, y: i32, z: i32, chunk: *ServerChunk, caveMap: terrain.CaveMap.CaveMapView, biomeMap: terrain.CaveBiomeMap.CaveBiomeMapView, seed: *u64, isCeiling: bool) void,
hashFunction: *const fn(self: *anyopaque) u64,
generationMode: GenerationMode,
};

vtable: VTable,
data: *anyopaque,
chance: f32,
priority: f32,
generationMode: GenerationMode,

pub fn initModel(parameters: ZonElement) ?SimpleStructureModel {
const id = parameters.get([]const u8, "id", "");
const vtable = modelRegistry.get(id) orelse {
std.log.err("Couldn't find structure model with id {s}", .{id});
return null;
};
const vtableModel = vtable.loadModel(parameters) orelse {
std.log.err("Error occurred while loading structure with id '{s}'. Dropping model from biome.", .{id});
return null;
};
return SimpleStructureModel{
.vtable = vtable,
.data = vtableModel,
.chance = parameters.get(f32, "chance", 0.1),
.priority = parameters.get(f32, "priority", 1),
.generationMode = std.meta.stringToEnum(GenerationMode, parameters.get([]const u8, "generationMode", "")) orelse vtable.generationMode,
};
}

pub fn generate(self: SimpleStructureModel, x: i32, y: i32, z: i32, chunk: *ServerChunk, caveMap: terrain.CaveMap.CaveMapView, biomeMap: terrain.CaveBiomeMap.CaveBiomeMapView, seed: *u64, isCeiling: bool) void {
self.vtable.generate(self.data, self.generationMode, x, y, z, chunk, caveMap, biomeMap, seed, isCeiling);
}

var modelRegistry: std.StringHashMapUnmanaged(VTable) = .{};

pub fn registerGenerator(comptime Generator: type) void {
var self: VTable = undefined;
self.loadModel = main.utils.castFunctionReturnToOptionalAnyopaque(Generator.loadModel);
self.generate = main.utils.castFunctionSelfToAnyopaque(Generator.generate);
self.hashFunction = main.utils.castFunctionSelfToAnyopaque(struct {
fn hash(ptr: *Generator) u64 {
return Biome.hashGeneric(ptr.*);
}
}.hash);
self.generationMode = Generator.generationMode;
modelRegistry.put(main.globalArena.allocator, Generator.id, self) catch unreachable;
}

fn getHash(self: SimpleStructureModel) u64 {
return self.vtable.hashFunction(self.data);
}
};
1 change: 1 addition & 0 deletions src/server/terrain/terrain.zig
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ const NeverFailingAllocator = main.heap.NeverFailingAllocator;

pub const biomes = @import("biomes.zig");
pub const noise = @import("noise/noise.zig");
pub const structures = @import("structures.zig");
const Biome = biomes.Biome;

pub const ClimateMap = @import("ClimateMap.zig");
Expand Down