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Has material values based on its real life characteristics. In the future, it should have some sort of anti-magic modifier. I imagine it as the counterpart to gold, which boosts magic power instead.

@Argmaster Argmaster mentioned this pull request Apr 15, 2025
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@IntegratedQuantum IntegratedQuantum left a comment

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Oh, more shiny rocks!

Also in my mind silver would be a (the only?) alternative to gold for encasing gems.


I would however suggest to stop adding more metals for now, we need to leave room for other materials as well, like gems, mob drops, special wood types, dungeon rewards.

Of course we'll probably need more metals later in progression when it comes to the root or the sky islands or other future layers of the world, but I think for the regular cave layer we got enough different kinds of metals for now.

@IntegratedQuantum IntegratedQuantum merged commit 332e9f5 into PixelGuys:master Apr 16, 2025
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@careeoki
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Yeah, I'm done with metals for now.

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2 participants