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enhancementa new feature or improvementa new feature or improvementgameplayideasa collection of ideas, feel free to add your owna collection of ideas, feel free to add your ownprocedural-crafting
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I want effects that would make combat more interesting and strategic, also relevant to #172.
Of course this is an incomplete list and I'm just collecting ideas for now.
| Effect name | Description |
|---|---|
| Fire | progressively damages the player, combustible tools start losing durability when held, increases player speed slightly, makes the players input less precise and jittery, cancels out with frost |
| Frost | slowly damages the player, decreases player speed including mouse sensitivity, it might also be worth trying to delay inputs by maybe 50-100 ms, cancels out with fire |
| Stun | stunned players cannot act for a short duration, button events are ignored, stun can be avoided by having a conductive armor, a cooldown or stun resistance effect might be useful to avoid stun locking |
| Root | rooted players cannot move, but they can still attack and look around |
| Blindness | blinds the player. Not quite sure on the details, but blurring, darkening or reducing the field of view would be possible ways to handle this. |
| Enhanced Vision | counteracts blindness, allows seeing dark blocks (If that's not too expensive it would be nice to show unlit blocks in grayscale) |
| Poison | Slowly damages the player, counteracts all normal healing effects, prevents eating food |
| Regeneration | Slowly heals the player |
| bleeding | take damage over time |
| slowness | slows the player |
| stomach ache | cannot eat |
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enhancementa new feature or improvementa new feature or improvementgameplayideasa collection of ideas, feel free to add your owna collection of ideas, feel free to add your ownprocedural-crafting