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enhancementa new feature or improvementa new feature or improvementgameplayideasa collection of ideas, feel free to add your owna collection of ideas, feel free to add your ownprocedural-crafting
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Material should have certain modifiers associated with them, similar to how it's done in Tinker's Construct.
However given that this is a pattern based system, it would also be possible to allow modifiers that only work if certain patterns are made.
If you got any ideas for modifiers, feel free to comment them below.
Ideas
Common/Simple modifiers
| Name | Concept | Examples |
|---|---|---|
| binding | Adds durability when next to a junction of other materials | sticky materials, fibers |
| long(?) | Stronger when multiple items of this type are in a straight/diagonal line | sticks/rods |
| hard | Increases speed when at the tip of a tool | diamond |
| brittle | Decreases durability depending on the number of neighbors surrounding it | diamond, glass/ceramic |
| thorny | Inflicts bleeding effect on the target, damages the player when on the handle | cactus |
| poisonous | Poison damage (damages the player when used for the handle) | lead, radioactive materials |
| combustible | The tool looses durability when the player is on fire | wood |
| hot | Burns the player/enemies, interacts with combustible materials | hot stuff? |
| cold | Protects neighboring combustible blocks from durability damage, looses durability when next to a hot material | ice |
| soluble | The tool looses durability when the player is under water | some salts/crystals |
| far-reaching | increases range of the tool | |
| blunt(?) | damage decreases the longer you use it | sulfur |
Rare/special modifiers
| Name | Concept |
|---|---|
| single-use | only one material with this modifier can be used per tool, used to prevent overpowered tools |
| one-hit | increases damage to 1000×, but tools breaks after one use, without options to repair it |
| unbreakable | tool cannot loose durability |
| self-repairing | tool slowly heals durability |
| explosive | triggers a small explosion on use |
| non-newtonian(?) | looses power when not used, gains power when used often |
| "zanite"(?) | gains speed on use |
| life-steal | heals the player when damage other entities |
| energy-steal | gives energy to the player when damaging other entities |
| soul-steal | Increases damage for every entity killed |
Uncategorized
- The surrounding 3×3 field needs to be filled with mundane items to enable some other modifier
- The tool must contain x copies of this material to enable some other modifier
- Activates another modifier if the tool contains no single-use materials
- Activates another modifier if the tool only contains a small amount of items
Addon options
- Addons could add custom modifiers that enable additional (block) drops
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enhancementa new feature or improvementa new feature or improvementgameplayideasa collection of ideas, feel free to add your owna collection of ideas, feel free to add your ownprocedural-crafting