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@collective @fossasia @NVIDIAGameWorks @Quantum-Fringe-Entertainment

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@ubisoft
Ubisoft ubisoft
Ubisoft open source projects.
@Jasper-Bekkers
Jasper Bekkers Jasper-Bekkers
CEO at Traverse Research. Currently working hard on Evolve! Previously at Frostbite, OTOY, EA/SEED and Embark Studios.

The Netherlands

@nicovanbentum
Nico van Bentum nicovanbentum
Computer graphics, anything GPUs, and game tech.

SIE The Netherlands

@jhovold
Johan Hovold jhovold

Hovold Consulting AB Sweden

@rasbt
Sebastian Raschka rasbt
AI Research Engineer working on LLMs.
@nihalpasham
nihalpasham
🦀 Rust Tech (ASEAN) | Heterogeneous High-Perf Compute | Compilers | Embedded Systems
@CRYTEK
Crytek CRYTEK
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming.

Frankfurt am Main, Germany

@bylaws
Billy Laws bylaws
Low level developer
@SnapdragonStudios
Snapdragon Studios SnapdragonStudios
Snapdragon Studios explores, innovates, and pushes gaming technologies through collaboration with world-class developers.
@graphitemaster
Dale Weiler graphitemaster
Digital media specialist, graphics programmer and software engineer
@nilsvu
Nils Vu nilsvu
Computational physicist in numerical relativity. Also passionate about software development, design, data visualization and teaching.

Caltech Pasadena, California

@alecjacobson
Alec Jacobson alecjacobson
Senior Research Scientist Adobe Research & Associate Professor of Computer Science at University of Toronto

University of Toronto Toronto

@wjakob
Wenzel Jakob wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.

EPFL Lausanne, Switzerland

@jart
Justine Tunney jart

Google Mountain View, CA

@gpu-mode
GPU MODE gpu-mode
Your favorite GPU reading group https://discord.gg/gpumode
@Scthe
Marcin Matuszczyk Scthe

Open for hire (JavaScript) Wroclaw, Poland

@suno-ai
Suno suno-ai
Foundation Models for Audio

United States of America

@jsuarez5341
Joseph Suarez jsuarez5341

Author of Neural MMO and MIT PhD student

@JMS55
JMS55
Working on Games, Graphics, and the Bevy game engine!
@EricLengyel
Eric Lengyel EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.

Terathon Software Lincoln CA

@Atrix256
Alan Wolfe Atrix256
Graphics Research Engineer at EA SEED. Previously NVIDIA, Blizzard, Midway, WB and others.

EA SEED

@orangeduck
Daniel Holden orangeduck
Animation & Machine Learning at Epic Games. Writer / Programmer.

Montreal

@travisvroman
Travis Vroman travisvroman
Senior Software Engineer and pixel pusher. Converts caffeine into code. C, C++, C#, TypeScript/JavaScript, SQL and so many others.

Oracle South Carolina, USA

@joeylitalien
Joey Litalien joeylitalien
Engineer @teslamotors / Ph.D. from @mcgillu / Prev @adobe-research, @facebookresearch & @nv-tlabs. Rendering 🤝 ML.

Tesla Autopilot San Francisco, CA

@mworchel
Markus Worchel mworchel
PhD student in Computer Graphics at TU Berlin. Interested in differentiable rendering, (inverse) graphics, and GPGPU.

TU Berlin Berlin, Germany

@simco50
Simon Coenen simco50
Senior Graphics Programmer @ Guerrilla

Guerrilla Amsterdam, NL

@inanevin
Inan Evin inanevin
Engine Programmer at HypeHype. I code engine stuff, and try to make games ¯\_(ツ)_/¯.

HypeHype Inc. Espoo, Finland

@baldurk
Baldur Karlsson baldurk
I'm the creator and developer on RenderDoc.
@KAIST-VCLAB
KAIST VCLAB KAIST-VCLAB
KAIST Visual Computing Laboratory

Daejeon, South Korea

@SergeyMakeev
Sergey Makeev SergeyMakeev
Roblox Corporation, Sr. Technical director

Roblox Corporation San Mateo

@corporateshark
Sergey Kosarevsky corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.

California

@CompVis
CompVis - Computer Vision and Learning LMU Munich CompVis
Computer Vision and Learning research group at Ludwig Maximilian University of Munich (formerly Computer Vision Group at Heidelberg University)

Germany

@sebastianstarke
Sebastian Starke sebastianstarke
Research Scientist @ Meta, PhD @ UoE. Formerly @ Electronic Arts, Adobe Research. Enjoying coffee and life in no particular order.

London, UK

@JCash
Mathias Westerdahl JCash
Engine developer at @defold, a free game engine. Try it out at http://www.defold.com // CTO @refold, https://www.refold.io/

Refold Stockholm

@Cryptogenic
Specter Cryptogenic
Security researcher.
@rAzoR8
Fabian Wahlster rAzoR8
Software Engineer from Munich, based in Helsinki

Helsinki

@VZout
Viktor Zoutman VZout
Graphics Programmer @EmbarkStudios

@EmbarkStudios Stockholm, Sweden

@PixelClear
Paritosh Kulkarni PixelClear
Graphics programmer with interest in offline rendering. Interested in performance optimizations, multi threading. Working on Ray Tracing at AMD.

AMD Toronto

@syoyo
Syoyo Fujita syoyo
No ray tracing no life.

Light Transport Entertainment, Inc. Tokyo, Japan

@OSM-Made
Greg OSM-Made
Senior Reverse Engineer | Security Researcher
@Viladoman
Ramon Viladomat Viladoman
A game programmer trying to make the 'Hello World!' a better place.

Santa Monica Studio Toronto, Canada

@TheRealMJP
MJP TheRealMJP
Lead Rendering Programmer at Sony Santa Monica Studio
@sebbbi
Sebastian Aaltonen sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.

Unity Helsinki

@diolatzis
Stavros Diolatzis diolatzis
Currently a Research Scientist @ Intel. Previously PhD part of the GraphDeco team @ Inria.

Intel France

@deepnight
Sébastien Bénard deepnight
I like to make games. I'm now a solo indie gamedev.

Deepnight Games Bordeaux, France