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@QuickStick123 QuickStick123 commented Sep 7, 2022

Fixes #5001

Handles

  • Increased Attack speed per trauma
  • Skill Duration
  • Extra repeats not gaining trauma
  • Helm Enchant
  • Server Tick Rate Cap
  • Breakdown
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@QuickStick123 QuickStick123 added the enhancement New feature, calculation, or mod label Sep 7, 2022
@QuickStick123 QuickStick123 changed the title Calculate maximum sustainable truama stacks Calculate maximum sustainable trauma stacks Sep 7, 2022
@deathbeam
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The trauma would probs look better under manacost? not sure. Or even better just be in skill-type specific stats

@deathbeam
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I think there is something wrong with Divergent Boneshatter and the max trauma calculation as I managed to break it with woke enhance by accident: https://pobb.in/XlrAFZRt7bY8

@QuickStick123
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QuickStick123 commented Sep 13, 2022

It seems the rate at which trauma grows with 4% attack speed per trauma stack and your configurations means taruma will grow exponetially with no effective limit. This will however take an infinite amount of time to achieve and will kill all characters not immune to physical damage or can mitigate millions of damage per hit. So maybe a config setting for the ramp time would be good idea with like a default of like 20 seconds would be a good idea?
Server tick rate isn't considered for calculation either as far as I know.
https://docs.google.com/spreadsheets/d/1MdRNfqslkVx4ojbUXdIvYRM3Q0krUgY_RR_S43MJ54Q/edit?usp=sharing

@LocalIdentity LocalIdentity merged commit e8edfd2 into PathOfBuildingCommunity:dev Dec 8, 2022
@QuickStick123 QuickStick123 deleted the boneshatter branch December 14, 2022 03:21
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Boneshatter proper DPS calculation

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