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enhancementNew feature, calculation, or modNew feature, calculation, or mod
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- Hexes you inflict have -19 to maximum Doom
- Adds 7 to 13 Cold Damage to Hits against you per Frenzy Charge
- The rest of generic damage against you
- #% of Physical Attack Damage Leeched by Enemy as Life
- The rest of other leech types
- 15% of Damage Leeched by Enemy as Life while Focused
- Curse Enemies with Flammability on Hit, with 44% reduced Effect
- Channelling Skills Cost +8 Mana
- Non-Channelling Skills Cost +13 Mana
- Focus has 9% reduced Cooldown Recovery Rate
- Hits against you gain 10% of Physical Damage as Extra Fire Damage
- Shock yourself for 4 Seconds when you Focus
There are some others that don't work but support for them is added in #4952
Regular version not supported
- 10% chance to lose 10% of Mana when you use a Skill
- (3-4)% chance to lose an [chargetype] Charge on Kill
Describe the solution you'd like
Add support
Describe alternatives you've considered
No response
Additional context
Might not be possible to implement leech mods
Unsure when enemy daamge damage bonus applies it might be scaled by some enemy stuff?
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enhancementNew feature, calculation, or modNew feature, calculation, or mod