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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
When importing a tree from another build, I expect to be able to mouseover nodes without PoB crashing.
What is the actual behaviour/value?
How to reproduce the issue
Load https://pastebin.com/JqVg9ZpC
Create a new skilltree
Import
https://www.pathofexile.com/passive-skill-tree/3.16.0/AAAABgYDf8KcZ05CLGwImAb7CeOEbIwe8E0N62PviITFUMNq6zy9BL8OSFVLjDYj9klR18-VLl5F6Nadqm93pAX1GMDj9toT33MOS1dwUmHiA2VHBqxHBZNvniT9X7D_3mSqibeTJ-jVjX3Rb9DQjb8ovTfU8NVirLIZwuxQQhmKSwqJ03cHTZLyHUmxxkXximSdm7VJUgEkt9nnVFfYj_rr9RqPBx5RR5ykkA1JE60c8bNjQyLq_UptOvcTdm_tP2o26KSly3BRwzoyAaB5-usrCs96t3XII1Mx-XUmlVFMMHz5NxvgfbDndMpKBbV-sLTFhxPWvlM1ew3b56k0m4YsRpTxAAukHsKcemNNDUmrUMNwBGrrlhcEv4ZP0W8gaii93vLGRboaAST7fa0cC6v5dQ==
As skilltree
Load Phys skill tree as comparison.
Mouseover a few nodes, likely masteries
You'll get the above error.
Build code
https://pastebin.com/JqVg9ZpC
Tree to import: https://www.pathofexile.com/passive-skill-tree/3.16.0/AAAABgYDf8KcZ05CLGwImAb7CeOEbIwe8E0N62PviITFUMNq6zy9BL8OSFVLjDYj9klR18-VLl5F6Nadqm93pAX1GMDj9toT33MOS1dwUmHiA2VHBqxHBZNvniT9X7D_3mSqibeTJ-jVjX3Rb9DQjb8ovTfU8NVirLIZwuxQQhmKSwqJ03cHTZLyHUmxxkXximSdm7VJUgEkt9nnVFfYj_rr9RqPBx5RR5ykkA1JE60c8bNjQyLq_UptOvcTdm_tP2o26KSly3BRwzoyAaB5-usrCs96t3XII1Mx-XUmlVFMMHz5NxvgfbDndMpKBbV-sLTFhxPWvlM1ew3b56k0m4YsRpTxAAukHsKcemNNDUmrUMNwBGrrlhcEv4ZP0W8gaii93vLGRboaAST7fa0cC6v5dQ==Screenshots
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