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NinjaRope v0.2

Unity3D implementation of the Ninja Rope in Worms Armaggedon.

This implementation has been made for my game, Scufflers, currently in pre-alpha.

To use, just create a gameobject with a LineRenderer (for the rope rendering) and the script (duh!). Included is an example player controller to test it out.

C&C and PRs are welcome!


Version history

  • v2 (actual): uses raycasting (via Linecast)
  • v1: uses collision with Collider2D for the NinjaRope

Known bugs

  • the NinjaHook makes the target entity twitch when the NinjaHook collides with something. See issue #3

Credits

Thanks for your contribution, PRs are always appreciated!

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Unity3D implementation of the Ninja Rope in Worms Armaggedon

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