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/!\ This affects the v2.0 branch, raycast-linecast.
Upon colliding with a wall, the hook makes the target element twitch (probably because of the rope size being set fixed).
A potential solution could be to replace the DistanceJoint2D with a SpringJoint2D (or code a custom transition) to smoothen up the hard velocity break a bit, but may lead to different behaviour of the NinjaRope.
/!\ This affects the v2.0 branch,
raycast-linecast
.Upon colliding with a wall, the hook makes the target element twitch (probably because of the rope size being set fixed).
A potential solution could be to replace the
DistanceJoint2D
with aSpringJoint2D
(or code a custom transition) to smoothen up the hard velocity break a bit, but may lead to different behaviour of theNinjaRope
.Here is an imgur album demonstrating the bug.
This leads to undefined behaviour bugs such as this:
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