Optimize the drawing of large amounts of pixels #554
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#501 complains of lag when drawing a lot of pixels at once, a major reason for this lag seems to be a lot of redundant drawing attempts. Using GDNative here or C# will probably help, but a lot can be gained by just optimizing the algorithms used.
Doing this right though will require me to take some time to understand the entire flow of how pixels are drawn, so I'm making this a draft pull request until i can be more sure that what I've done is correct.