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Description

Because the sounds are emitted from the player, the player is preserved and the trigger is not so it never tells the player to stop
They're also really loud and annoying so I made them stop when the player dies also

Toolchain

  • Windows MSVC VS2022

Linked Issues

@DESTROYGIRL DESTROYGIRL requested review from a team and AdamTadeusz August 16, 2025 14:18
@AdamTadeusz AdamTadeusz requested a review from a team August 16, 2025 14:27
@DESTROYGIRL DESTROYGIRL merged commit 927ffbd into NeotokyoRebuild:master Aug 16, 2025
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@DESTROYGIRL DESTROYGIRL deleted the waterydeath_fix branch August 16, 2025 21:49
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Successfully merging this pull request may close these issues.

damage from leeches sound persists after death and into the next round

3 participants