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[FEATURE] Custom crosshair - Dynamic crosshair #660

@nullsystem

Description

@nullsystem

Description

  • Basically have a dynamic crosshair which can be configured to change/not-change based on movement, weapon, and/or spray/recoil.

Proposed Solution

  • The crosshair HUD should be refactored entirely at first, then try to tie CNeoWeapons values to the crosshair
  • Player have the ability to turn this on/off, and at each categories:
    • Movement
    • Weapon/weapon-type
    • Spary/recoil

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