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Built in tagged component
Few built in tagged components are available in the asset.
In simple projects they should be enough.
For more advance use, you can create your own tagged components.
This component need a collider set as trigger.
When the attached collider is triggered, this component will apply changes to targeted Property components in the target Gameobject.

This component will target Property component in the same GameObject or in its children.
This component is used to fill a UI Slider with a Property component.
A UI Image component can be linked as well to fill it with the targeted Property component icon.

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First look
What about performance ?
Tag
Tag overview
Export Tags
Import Tags
Property
Property overview
Setting a Property
Property Updater
Property inheritance
Find Property by script
Editor GUI
EditorGUI_PropertyInterface
EditorGUILayout_PropertyInterfac
MonoBehaviourTagged
Tagged component overview
Built in tagged component
Create my tagged component
Find MonoBehaviourTagged by script
Error
Null propagating operator
Scripting
Classes descriptions