Skip to content

Built in tagged component

Nectunia edited this page Oct 27, 2020 · 2 revisions

Few built in tagged components are available in the asset.

In simple projects they should be enough.
For more advance use, you can create your own tagged components.

PropertyTriggerHandler

WarningThis component need a collider set as trigger.
When the attached collider is triggered, this component will apply changes to targeted Property components in the target Gameobject.

PropertyTriggerHandler

PropertyToSlider

Warning This component will target Property component in the same GameObject or in its children.
This component is used to fill a UI Slider with a Property component.
A UI Image component can be linked as well to fill it with the targeted Property component icon.

PropertyToSlider_explanation

Clone this wiki locally