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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
after multiple stream rounds all issues have been fixed and aside from a rare case that seems to be clientsided there are no errors, going to merge but will keep an ear out for any movement bugs. |
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About The Pull Request
ports:
tgstation/tgstation#50018
tgstation/tgstation#50270
tgstation/tgstation#51348
tgstation/tgstation#52578
tgstation/tgstation#52884
tgstation/tgstation#50327
tgstation/tgstation#53374
tgstation/tgstation#52929
tgstation/tgstation#53981
tgstation/tgstation#54183
tgstation/tgstation#54078
takes blind sense from
BeeStation#8204
Should be entirely backend changes, this cleans up our movement code and moves it over to signals instead of one messy proc
Why It's Good For The Game
Turns one giant proc into a bunch of small signals should be more performant, and easier to diagnose issues with
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: blind sense added to blind people you can see footsteps and chat now. It needs ears to function though
/:cl: