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Engine written in pure C using SDL3 + OpenGL Core, no external abstractions. All rendering done via direct OpenGL calls — VAOs, VBOs, shaders, draw commands. Fully manual memory allocation, texture setup, input layer, and update loop. No Unity. No Unreal. No framework. Just bytes, buffers, and raw graphics API.
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MateuszKretkowski/c_sdl3_game_engine
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Engine written in pure C using SDL3 + OpenGL Core, no external abstractions. All rendering done via direct OpenGL calls — VAOs, VBOs, shaders, draw commands. Fully manual memory allocation, texture setup, input layer, and update loop. No Unity. No Unreal. No framework. Just bytes, buffers, and raw graphics API.