I truly love the process of crafting software from scratch, whether it's diving deep into a low-level game engine or architecting a full-stack application.
My biggest current project: creating a 3D game engine from scratch in C using the SDL3 library. Exploring rendering, state management, and software architecture.
TechStack: C, SDL3, OpenGL, GLSL,
Tools to automate the tedious, and frustrating parts of working with textures in animation at gamedev.
TechStack: C#, Unity
Brackeys 2025.2 - Risk it for the Biscuit
A 3D physics-based puzzle game.
TechStack: C#, Unity
- PYTHON
- C
- C++
- C#
- REACT
- NODEJS
- DJANGO


