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fix: 🐛 play() after set_frame() resets the animation #135

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Apr 16, 2024
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38 changes: 19 additions & 19 deletions dotlottie-rs/src/dotlottie_player.rs
Original file line number Diff line number Diff line change
Expand Up @@ -188,29 +188,29 @@ impl DotLottieRuntime {
}

pub fn play(&mut self) -> bool {
if self.is_loaded && !self.is_playing() {
if self.is_paused() {
self.update_start_time_for_frame(self.current_frame());
} else {
self.start_time = Instant::now();
match self.config.mode {
Mode::Forward | Mode::Bounce => {
self.set_frame(self.start_frame());
self.direction = Direction::Forward;
}
Mode::Reverse | Mode::ReverseBounce => {
self.set_frame(self.end_frame());
self.direction = Direction::Reverse;
}
if !self.is_loaded || self.is_playing() {
return false;
}

if self.is_complete() && self.is_stopped() {
self.start_time = Instant::now();
match self.config.mode {
Mode::Forward | Mode::Bounce => {
self.set_frame(self.start_frame());
self.direction = Direction::Forward;
}
Mode::Reverse | Mode::ReverseBounce => {
self.set_frame(self.end_frame());
self.direction = Direction::Reverse;
}
}

self.playback_state = PlaybackState::Playing;

true
} else {
false
self.update_start_time_for_frame(self.current_frame());
}

self.playback_state = PlaybackState::Playing;

true
}

pub fn pause(&mut self) -> bool {
Expand Down
161 changes: 161 additions & 0 deletions dotlottie-rs/tests/play.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,161 @@
mod test_utils;

use crate::test_utils::{HEIGHT, WIDTH};
use dotlottie_player_core::{Config, DotLottiePlayer};

#[cfg(test)]
mod tests {
use super::*;

#[test]
fn test_play_fail_when_animation_is_not_loaded() {
let player = DotLottiePlayer::new(Config::default());

assert!(
!player.play(),
"Expected play to fail when animation is not loaded"
);

assert!(player.load_animation_path("tests/assets/test.json", WIDTH, HEIGHT));

assert!(
player.play(),
"Expected play to succeed when animation is loaded"
);
}

#[test]
fn test_play_while_playing() {
let player = DotLottiePlayer::new(Config::default());

assert!(player.load_animation_path("tests/assets/test.json", WIDTH, HEIGHT));

assert!(player.play());

assert!(player.is_playing(), "Expected player to be playing");

assert!(!player.play(), "Expected play to fail when already playing");
}

#[test]
fn test_play_after_pause() {
let player = DotLottiePlayer::new(Config {
use_frame_interpolation: false,
..Config::default()
});

assert!(player.load_animation_path("tests/assets/test.json", WIDTH, HEIGHT));

assert!(player.play());

let mid_frame = player.total_frames() / 2.0;

while player.current_frame() < mid_frame {
let next_frame = player.request_frame();

if player.set_frame(next_frame) {
player.render();
}
}

assert!(player.pause(), "Expected pause to succeed");

let paused_at = player.current_frame();

assert!(player.play(), "Expected play to succeed after pause");

let mut rendered_frames = vec![];

while !player.is_complete() {
let next_frame = player.request_frame();

if player.set_frame(next_frame) {
player.render();

rendered_frames.push(player.current_frame());
}
}

assert!(
(rendered_frames[0] - paused_at).abs() <= 1.0,
"Expected first rendered frame to be the same as the frame we paused at"
);
}

#[test]
fn test_play_after_complete() {
let player = DotLottiePlayer::new(Config {
use_frame_interpolation: false,
..Config::default()
});

assert!(player.load_animation_path("tests/assets/test.json", WIDTH, HEIGHT));

assert!(player.play());

while !player.is_complete() {
let next_frame = player.request_frame();

if player.set_frame(next_frame) {
player.render();
}
}

assert!(player.is_complete(), "Expected player to be complete");

assert!(!player.is_playing(), "Expected player to not be playing");

assert!(
player.current_frame() == player.total_frames(),
"Expected current frame to be total frames"
);

assert!(player.play(), "Expected play to succeed after complete");

assert_eq!(
player.current_frame(),
0.0,
"Expected current frame to be 0 after play"
);
}

#[test]
fn test_play_after_setting_frame() {
let player = DotLottiePlayer::new(Config {
use_frame_interpolation: false,
..Config::default()
});

assert!(player.load_animation_path("tests/assets/test.json", WIDTH, HEIGHT));

let mid_frame = player.total_frames() / 2.0;

assert!(player.set_frame(mid_frame));

assert_eq!(
player.current_frame(),
mid_frame,
"Expected current frame to be mid frame"
);

assert!(player.play());

assert_eq!(
player.current_frame(),
mid_frame,
"Expected current frame to be mid frame"
);

let mut rendered_frames = vec![];

while !player.is_complete() {
let next_frame = player.request_frame();

if player.set_frame(next_frame) && player.render() {
rendered_frames.push(player.current_frame());
}
}

assert_eq!((rendered_frames[0] - mid_frame).abs() <= 1.0, true);
}
}
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