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Update README.md
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ColinLeung-NiloCat authored Jul 12, 2020
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Expand Up @@ -53,7 +53,11 @@ if you need to render bullet holes, dirt/logo on wall, 3D projected UI, explosio

How to use this shader in my project?
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0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)
**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**
**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**
**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**
**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**
**0. First, you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**
1. then clone the shader to your project
2. create a new material using that shader
3. assign any texture to material's Texture slot
Expand All @@ -75,6 +79,10 @@ Editor System Requirements
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- Unity 2019.1 or later (due to "shader_feature_local"). But you can replace to "shader_feature" if you want to use this shader in older unity versions

I can see decal in scene window, but not in game window
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**you must enable depth texture in URP's setting (search UniversalRP-HighQuality in your project)**

I can see decal renders correctly, but which BlendMode should I use in the material inspector?
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Blend SrcAlpha OneMinusSrcAlpha // Traditional transparency
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