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1 change: 1 addition & 0 deletions sdk/tests/conformance/textures/misc/00_test_list.txt
Original file line number Diff line number Diff line change
Expand Up @@ -50,3 +50,4 @@ texture-transparent-pixels-initialized.html
--min-version 1.0.3 texture-upload-size.html
--min-version 1.0.4 texture-video-transparent.html
--min-version 1.0.4 texture-with-flip-y-and-premultiply-alpha.html
--min-version 1.0.4 upload-from-srcset-with-empty-data.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
<!--
Copyright (c) 2020 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<title>Upload From Srcset With Empty Data</title>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<img srcset="data:,a 1x, data:,b 1w" id="i">
<script>
"use strict";
var wtu = WebGLTestUtils;

var successfullyParsed;

description("This test ensures WebGL implementations handle srcsets with empty data.");
debug("Regression test for <a href='http://crbug.com/1085044'>http://crbug.com/1085044</a>");

let gl = wtu.create3DContext();

// Note we run this test synchronously, rather than running it in an async
// function called after "wtu.awaitOrTimeout(img.decode());". This reproduces
// the bug more reliably.
let img = document.getElementById("i");
let tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
// Implementations can decide how to respond to these kinds of bad
// inputs, as long as they don't crash.
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);

finishTest();
</script>
</body>
</html>