Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
34 changes: 22 additions & 12 deletions libs/gl_utils/computeshader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,22 +46,32 @@ namespace gl
}

glLinkProgram(shader_program);
glValidateProgram(shader_program);

gl::ExitOnGLError("gl::ComputeShader >> Unable to link shaders.");

// Check link status
int rvalue;
glGetProgramiv(shader_program, GL_LINK_STATUS, &rvalue);
if (!rvalue) {
fprintf(stderr, "Error in linking compute shader program\n");
GLchar log[10240];
GLsizei length;
glGetProgramInfoLog(shader_program, 10239, &length, log);
fprintf(stderr, "Linker log:\n%s\n", log);
exit(41);
int is_linked;
glGetProgramiv(shader_program, GL_LINK_STATUS, &is_linked);
if (!is_linked) {
GLint max_length = 0;
glGetProgramiv(shader_program, GL_INFO_LOG_LENGTH, &max_length);

if (max_length != 0) {
std::vector<GLchar> info_log(max_length);
glGetProgramInfoLog(shader_program, max_length, &max_length, &info_log[0]);
std::string info_log_str(info_log.begin(), info_log.end());
std::cout << info_log_str << std::endl;
}
else {
std::cout << "No info log from linking compute shader program" << std::endl;
}

fprintf(stderr, "Error in linking compute shader program\n");
exit(41);
}

gl::ExitOnGLError("gl::ComputeShader >> Unable to link shaders.");

glValidateProgram(shader_program);

gl::ExitOnGLError("gl::ComputeShader >> Unable to load and link shaders.");

return true;
Expand Down