[Fix]: Shader linker info log will now display correctly #3
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Linker error std output
Instead of hard coding the size of the log:
we instead get the size from OpenGL:
This solves the issue where blank space would be printed instead of the actual info message. I encountered this issue when the log was quite long.
Showcase
This example shows the linker log when trying to link my
nanorenderer.compshader.New output
Old output