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docs(plugin): enhance skills with game patterns and troubleshooting#604

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JasonXuDeveloper merged 4 commits intomasterfrom
docs/plugin-skills-enhancement
Jan 30, 2026
Merged

docs(plugin): enhance skills with game patterns and troubleshooting#604
JasonXuDeveloper merged 4 commits intomasterfrom
docs/plugin-skills-enhancement

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Summary

  • Enhanced existing plugin skills with game-specific patterns and troubleshooting guidance
  • Created new "Game Patterns" skill emphasizing async-first, zero-GC, and modern C# 9+ practices

Changes

JAction Skill

  • Added Properties section (.Executing, .Cancelled, .IsParallel)
  • Documented all state overloads for Do, WaitUntil, WaitWhile, Repeat, etc.
  • Added Game Patterns section with cooldown timer, DoT, wave spawner, health regen examples
  • Added Troubleshooting section

JObjectPool Skill

  • Added Game Patterns (Zero-GC) section: bullet pool, enemy spawner, temp collections, StringBuilder pool
  • Added Troubleshooting section

Editor-UI Skill

  • Added Game Development Examples: settings panel, build tool window, asset browser panel
  • Added Troubleshooting section

New Game Patterns Skill

  • Combat patterns (ability cooldown, DoT, combo system)
  • Spawning patterns (wave spawner, pooled spawner)
  • Resource patterns (health regeneration)
  • Projectile patterns (bullet manager, auto-return lifetime)
  • UI patterns (delayed tooltip, typewriter effect)
  • 10 best practices for zero-GC async game development

Test plan

  • Verify YAML frontmatter syntax in all SKILL.md files
  • Verify plugin.json is valid JSON
  • Review code examples for correctness

🤖 Generated with Claude Code

- Add Properties section and all state overloads to JAction skill
- Add async game patterns (cooldown, DoT, wave spawner, health regen)
- Add troubleshooting sections to JAction, JObjectPool, and editor-ui
- Add zero-GC game patterns to JObjectPool (bullet pool, enemy spawner)
- Add game dev examples to editor-ui (settings panel, build tool, asset browser)
- Create new game-patterns skill with comprehensive zero-GC async patterns
- Register new skill in plugin.json

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Copilot AI review requested due to automatic review settings January 30, 2026 02:40
@github-actions github-actions bot added the documentation Improvements or additions to documentation label Jan 30, 2026
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Pull request overview

This PR enhances the Claude plugin documentation with game-specific patterns and troubleshooting guidance, adding comprehensive examples that demonstrate zero-GC async patterns using JAction and JObjectPool with modern C# 9+ features.

Changes:

  • Added new "Game Patterns" skill showcasing zero-allocation async patterns for combat, spawning, resources, projectiles, and UI
  • Enhanced JAction skill with properties documentation, state overload examples, and troubleshooting section
  • Enhanced JObjectPool skill with game-specific pooling patterns and troubleshooting guidance
  • Enhanced Editor-UI skill with game development window examples and troubleshooting tips

Reviewed changes

Copilot reviewed 5 out of 5 changed files in this pull request and generated 11 comments.

Show a summary per file
File Description
.claude-plugin/plugin.json Added game-patterns skill to the skills array
.claude-plugin/skills/game-patterns/SKILL.md New comprehensive skill with zero-GC patterns for combat, spawning, resources, projectiles, and UI with best practices
.claude-plugin/skills/jaction/SKILL.md Added Properties section, documented all state overloads, added game pattern examples (cooldown, DoT, waves, regen), and troubleshooting section
.claude-plugin/skills/jobjectpool/SKILL.md Added game patterns section with bullet pool, enemy spawner, temp collections, StringBuilder examples, and troubleshooting guidance
.claude-plugin/skills/editor-ui/SKILL.md Added game development examples (settings panel, build tool, asset browser) and comprehensive troubleshooting section

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- Add null-conditional operator for TakeDamage in DoT pattern
- Change ReadOnlySpan to array in async wave spawner (ref structs invalid)
- Add Reset() methods to BulletLifetimeState and TypewriterState
- Add Cleanup/Dispose methods to ComboSystem, RegenState, TooltipTrigger
- Fix TypewriterState to use static lambda with state parameter
- Ensure all JActions are properly disposed in long-running patterns

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
@JasonXuDeveloper JasonXuDeveloper enabled auto-merge (squash) January 30, 2026 02:55
…ttern

The code was already fixed to use static lambda with state parameter,
so the comment suggesting it uses a closure was incorrect.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Copilot AI review requested due to automatic review settings January 30, 2026 03:11
github-actions[bot]
github-actions bot previously approved these changes Jan 30, 2026
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Auto-approved: Copilot review found no issues and Unity Tests passed (or were skipped for non-code changes).

- Add sync version of wave spawner using ReadOnlySpan<T> with ref readonly
- Clarify that async methods cannot use ReadOnlySpan (ref struct limitation)
- Note ReadOnlyMemory<T> as alternative for async with .Span access

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
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Auto-approved: Copilot review found no issues and Unity Tests passed (or were skipped for non-code changes).

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Pull request overview

Copilot reviewed 5 out of 5 changed files in this pull request and generated 8 comments.


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@JasonXuDeveloper JasonXuDeveloper enabled auto-merge (squash) January 30, 2026 03:23
@JasonXuDeveloper JasonXuDeveloper merged commit ee74280 into master Jan 30, 2026
24 checks passed
@JasonXuDeveloper JasonXuDeveloper deleted the docs/plugin-skills-enhancement branch January 30, 2026 03:28
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