Documentation »
(The documentation is yet in Chinese and can use Google Translated version from here)
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中文页面 »
JEngine is an out-of-the-box framework designed for Unity developers. It encapsulates powerful functions. Beginners can also get started quickly and easily create games that can be updated in runtime.
The master
branch is the latest version that the developers think can be used normally and will not have too many problems. It is recommended to use and has the most powerful functions (also it fixes the bugs in the old versions);
The 0.7.x
branch is currently in use by most commercial projects, it is the most popular version in 2022 with various useful and high performance features, this branch will not be updated or maintained any more (this branch has full documentations but few official tutorial videos);
The 0.6.x
branch was used by most commercial projects, it has complete content, sufficient documentation and videos, and will not be updated or maintained any more;
The 0.5.x
branch is being used by some commercial projects, will not be updated or maintained;
The development
branch is the development branch. You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues!
If you think JEngine is helpful to you, please give this framework a Star!
- Unity 2020.3.4+
- .net framework 4.x / .net 4.x / net framework
Different built-in and additional packages for JEngine
Package Name | Description | Type | Link |
---|---|---|---|
JEngine.Core | Supports hot update in runtime. In addition, it provides secure, high performance features. |
Built-in | JEngine |
JEngine.AntiCheat | Prevents memory hack (i.e. using GameGuardian to dump and modify memory). |
Additional | JEngine.AntiCheat |
JEngine.Localization | Provides multi-lnguage feature in game. | Additional | JEngine.Localization |
JEngine.Misc | Additional miscellaneous features. | Additional | JEngine.Misc |
LitJson | Supports JSON serialization/deserialization (as C# objects or JsonData) |
Additional | JEngine.LitJson |
Protobuf-net | Supports protobuf serilization/deserialization | Additional | JEngine.Protobuf-net |
MetaJUI | MetaJUI is a UI framework customized for JEngine. Of course, you can also transplant it to your own engineering projects through simple modifications. | Additional | MetaJUI |
MetaExcelDataTool | MetaExcelDataTool is an Excel table guide tool customized for JEngine. Of course, you can also transplant it to your own project through simple modifications. | Additional | MetaExcelDataTool |
- ILRuntime v2.1.0 - execute C# code in runtime
- YooAssets v1.4.10 - update resource in runtime
- Unity-Reorderable-List v1.0.1 - additional editor inspector tool
- Supported WebGL
- Removed JUI (will be redesigned shortly)
- Optimized LifeCycleMgr performance
- Optimized ThreadMgr features
- Optimized JStream performance
- Optimized JBehaviour performance
- Optimized MonoBehaviour performance
- Optimized FpsMonitor performance
- Optimized CryptoMgr interfaces
- Optimized JBehaviour/ClassBind Object/MonoBehaviour GC
- Optimized GetComponent(s)/FindObject(s)OfType performance
- Switched to YooAsset for asset management module (instead of Bundle Master)
- NEW FEATURE UnsafeMgr which provides unsafe (use for optimization) features
- NEW FEATURE UnmanagedMemoryPool which supports allocating unmanaged memory with pooling
- NEW FEATURE CoroutineMgr which supports executing/stopping coroutines from non-MonoBehaviour class
- NEW STRUCTURE Split JEngine source code to multiple packages
Click here to see the change log
- IFramework - Simple Unity Tools
- QFramework - Your first K.I.S.S Unity 3D Framework.
- TEngine - Unity框架解决方案
- BundleMaster - Unity资源加载大师
- Nino - Definitely useful and high performance modules for C# projects, especially for Unity.