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@JasonXuDeveloper JasonXuDeveloper commented Jan 25, 2026

Summary

Addresses CodeQL security and code quality issues from code scanning.

Fixed Issues (17 of 55)

Category Count Fix
actions/missing-workflow-permissions 6 Added explicit permissions blocks
cs/useless-cast-to-self 4 Use GetAssetObject<T>() and pattern matching
cs/missed-ternary-operator 1 Convert if-else to ternary
cs/string-concatenation-in-loop 3 Use StringBuilder
cs/path-combine 1 Remove trailing slash
cs/static-field-written-by-instance 1 Use static setter method

Excluded from Future Scans (32 alerts)

Updated .github/codeql/codeql-config.yml to exclude intentional patterns:

Category Count Reason
cs/catch-of-all-exceptions 25 Generic catches are intentional for crash prevention in game framework
cs/nested-if-statements 5 Code style preference
cs/complex-block 1 Existing algorithm structure
cs/linq/missed-where 1 Project doesn't use LINQ (performance)

Remaining (6 alerts)

Category Count Status
cs/dispose-not-called-on-throw 6 Test code, low priority

Changes by File

CodeQL Config:

  • codeql-config.yml - Added query-filters to exclude intentional patterns

Workflows:

  • dco-check.yml - Added contents: read
  • pr-tests.yml - Added contents: read, pull-requests: write, statuses: write
  • release.yml - Added contents: write
  • unity-tests.yml - Added contents: read

Runtime Code:

  • Bootstrap.cs - Use GetAssetObject<T>() instead of casts, add static setter
  • EncryptConfig.cs - Remove trailing slash from path
  • CryptoUtils.cs - Added doc comment explaining foreach preference over LINQ

Editor Code:

  • BuildManager.cs - Convert if-else to ternary
  • EditorUIUtils.cs - Use StringBuilder for loop concatenation
  • SettingsUIBuilder.cs - Use pattern matching instead of cast

Test plan

  • Verify workflows still run correctly
  • Run Unity tests to ensure runtime changes don't break anything
  • Check CodeQL scan shows reduced alerts after merge

🤖 Generated with Claude Code

- Add explicit permissions to workflows (dco-check, pr-tests, release, unity-tests)
- Fix useless casts in Bootstrap.cs using GetAssetObject<T>()
- Fix useless cast in SettingsUIBuilder.cs using pattern matching
- Convert if-else to ternary in BuildManager.cs
- Use StringBuilder instead of string concatenation in loop (EditorUIUtils.cs)
- Remove trailing slash in Path.Combine (EncryptConfig.cs)
- Fix static field written by instance method (Bootstrap.cs)

Remaining issues are intentional:
- Generic catch clauses: kept for crash prevention in game framework
- Nested if-statements: code style preference
- Complex block: existing algorithm structure

Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Exclude rules that represent intentional design decisions:
- cs/catch-of-all-exceptions: crash prevention in game framework
- cs/nested-if-statements: acceptable code style
- cs/complex-block: algorithm implementations
- cs/linq/missed-where: LINQ avoided for performance

Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
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github-actions bot commented Jan 25, 2026

Unity Test Results

EditMode: Tests failed
PlayMode: Tests failed

Unity Version: 2022.3.55f1
Project Path: UnityProject

❌ Some tests failed. Please fix the failing tests before merging.

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@claude
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claude bot commented Jan 25, 2026

Code review

No issues found. Checked for bugs and CLAUDE.md compliance.

JasonXuDeveloper and others added 2 commits January 25, 2026 21:39
v3 will be deprecated in December 2026

Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
The game-ci/unity-test-runner action needs checks:write permission
to create check runs via the checkName parameter.

Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@JasonXuDeveloper JasonXuDeveloper force-pushed the fix/codeql-security-issues branch from cfe3a81 to 63b85ff Compare January 25, 2026 10:47
@JasonXuDeveloper JasonXuDeveloper merged commit 0400866 into master Jan 25, 2026
8 checks passed
@JasonXuDeveloper JasonXuDeveloper deleted the fix/codeql-security-issues branch January 25, 2026 10:50
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