Fix play mode tests jumping to init scene instead of running #550
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Summary
Fixes the issue where play mode tests would jump to the init scene but not actually run the tests. The problem was that
RuntimeInitializeOnLoadMethodinChangeScene.cswas executing during test runs and changing the active scene.Changes
InitTestScene(which Unity Test Framework creates for test runs)Technical Details
The fix went through several iterations to find the right approach:
#if UNITY_INCLUDE_TESTSto wrap the test check - didn't work because of timing issues#if !UNITY_INCLUDE_TESTSon the attribute - didn't work because the assembly always hasUNITY_INCLUDE_TESTSdefinedInitTestScene<timestamp>for play mode testsThe scene name check is reliable, has no timing dependencies, and works in all test scenarios (GUI runner, command line, etc.).
Test Plan
🤖 Generated with Claude Code