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bustedbunny / Pathfinding
Forked from enzi/NZCore.PathfindingPathfinding - using Unity Navmesh, ECS and Burst
Change the C# compiler (csc) used on your Unity project, as you like!
Build Unity projects for different platforms
Series of CI-specialised docker images for Unity.
Github actions for testing and building Unity projects
Free (libre) font editor for Windows, Mac OS X and GNU+Linux
Book of the Dead project Unity6 : Update from Delacrowa original repository : https://github.com/Delacrowa/book-of-the-dead-environment-hdrp
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Tutorial Project for Memphis Game Developers
A simple Behaviour Tree node editor for creating AIs for your Unity's project
A package developed to streamline the Unity build generation process. This package is designed for use with Jenkins to automate builds
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Path creation asset for Unity game development
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
A demo implementation of Unity Entity Component System with NavMesh
A demo implementation of Unity Entity Component System with NavMesh
Alternative to Unity's NavMesh system where the agents avoid each other.
A collection of script templates for Unity
Source code for the video - https://youtu.be/EhwmQZzc8ns
Runtime NavMesh dynamic building for Unity Entities.