Book of the Dead project for Unity6 : Updated from Delacrowa original repository : https://github.com/Delacrowa/book-of-the-dead-environment-hdrp special biggup to Delacrowa for storing this content and posted it to the community, and to Unity Technologiess staff that worked on this awesome demo.
Old demo from 2018 and Assets store were for Unity 2018, but it have bugs and were not "as it" fully usable with lastest Unity version (2022+), So here is the updated content, with few minor changes to match Unity's HDRP new capacity.
.Complete original Demo Scene
.Implemented the FFH template
.FSR2 + realtime GI setup
=> you can load BOTD gameplay content by loading BootStrapDemo.unity(which have the global volumes for sky etc) in Assets/FarFromHere/.. Then use the SceneLoader gameObject to load the full BOTD ScenesList, press play, Enjoy :)
Original description :
This package uses the following components under following licenses (see ThirdPartyNotices.txt file for details):
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Post-processing, Shader Graph, Render Pipeline Core, High Definition Render Pipeline, Probuilder: Unity Companion License
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Poly2Tri: BSD 3-clause csg.js, KdTree, Cinder, pb_Stl: MIT
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MkDocs: BSD 2-clause
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Asap Font: Sil Open Font License (OFL-1.1)
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Noise: CC0 1.0
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HapkiLibs: No copyright is claimed, and you may use it for any purpose you like.
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TerrainEvo 3: All editor and authoring files are licensed under the Mozilla Public license v2.0; All runtime files are licensed under the BSD 3-clause.
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