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Summary

  • rewrite the Footprints stamp and fade blit passes to use UnityCG helpers so they compile without TEXTURE2D_X
  • drop the fog dependency from the instanced decal shader to avoid the missing include on URP
  • normalize the demo walker's forward vector before LookRotation to silence the normalization assertion in play mode

Testing

  • not run (Unity play mode required)

https://chatgpt.com/codex/tasks/task_b_6909d5418f408326a9074dae523f4bbb

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