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ZGeng authored Feb 23, 2017
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# DeepSnowFootprint
A unity shader solution to generate footprint on deep snow surfaces.
Need shader model 4 or up to support the hull/domain/geometry shaders.
Currently written for deferred shading path.

# Features:

* 1.Dynamic subdivide and displace the snow ground surface.
* 2.Generate local UV coordinates to load detailed footprint's abedo and normal maps.
* 3.The footprints generated before will gradully be refilled and disappear.

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