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A unity shader solution to generate footprint on thick snow surfaces.

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JRay0201/DeepSnowFootprint

 
 

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DeepSnowFootprint

A unity shader solution to generate footprint on thick snow surfaces.   Need shader model 4 or up to support the hull/domain/geometry shaders.
Currently written for deferred shading path.
Unity Version: 5.5.1f1.

video

Features:

  • 1.Dynamic subdivide and displace the snow ground surface.
  • 2.Generate local UV coordinates to load detailed footprint's albedo and normal maps.
  • 3.The footprints generated before will gradully be refilled and disappear.

License

MIT

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A unity shader solution to generate footprint on thick snow surfaces.

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  • C# 83.0%
  • ShaderLab 17.0%