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Releases: Inspiaaa/HCoroutines

2.0

11 Sep 13:06
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HCoroutines 2.0 is now fully rewritten for Godot 4 using modern C#. The core has been fundamentally reworked to integrate more tightly with the engine and to support more exciting features.

This major update brings a host of new features and improvements:

  • Enhanced Coroutine Run Behaviour: Run coroutines in either process or physics process frames with ease.
  • Pause Support: Enjoy out-of-the-box support for pausing coroutines.
  • New Coroutine Types: Introducing TimeoutCoroutine and WaitForAnyCoroutine for more versatile coroutine handling.
  • Cleaner Codebase: Extensive refactoring has resulted in a cleaner, more maintainable codebase.
  • Easier Setup: HCoroutines has been restructured to be published on the Asset Library and is easier than ever to set up by being available as a plugin.

1.1.1

21 Mar 18:37
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Improved the performance of the AwaitCoroutine class, which is used for C# Tasks (TPL) and async methods.

1.1.0

30 Aug 22:50
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  • Two new coroutine types: WaitWhileCoroutine and WaitUntilCoroutine
  • Various bug fixes

1.0

02 Oct 17:38
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1.0

Release v1.0 of HCoroutines