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updating #2

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merged 85 commits into from
May 6, 2018
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Haganeko and others added 30 commits March 9, 2018 12:29
Closes: #2055 

* remove IGNORE PSEUDO QUEUE

* altered tooltip
* normalized icon set style. new palm icon

* made palm better
* Sohei guard does not absorve friendly spells

* Some changes on particles and animations

* fix exception on client side

* Fix Sohei Ult AOE preview

* Fix Tooltip

* add missing files, Guard reflect rework, Guard particles(rem lotus orb)

* Remove compiled files, fix talent, fix bug if duel finishes while sohei Ult

* Adding last missing file

* Upgrade Sohei sounds to KV3

* Adding sohei soundset file

* Add sohei weapon to his model

* Remove Sohei weapon mesh load

* Add sohei dance particle into the particle

* Remove model animation on ult

* Change talent bonus range to 200
* Sohei

* More Sohei
This method should remove what appeared to be a race condition with networth changing in the middle of the kill gold function.
Fixes the effect sticking when Duels start.
* sohei tooltip fixes

* minor thing i forgot to add

also i hope this will work out i just followed how vanilla dota did it
* Duel refactor stage 1

Split up duels.lua into more modules and refactor some of the code. Notable changes off the top of my head include:
* Storing Duel zones into an array and using loops to avoid repetition
* Store item cooldowns with the handles as keys and the cooldowns as values and loop over them to restore (cause that function chain thing was seriously hard to understand)
* Rewrite summon finding code, in SafeTeleportAll, in functional style (tried to use GetAdditionalOwnedUnits as well, but it's not usable in this case due to the reasons stated in the comment)

* Add a newline in duels.lua

2 functions were sticking to each other

* Add a Stop command before teleporting in SafeTeleport

* Remove asserts in Lifestealer Infest teleport handling

assert throws errors, and errors make things stop running.
Also add logging to server for unexpected situations.

* Add handling for Lifestealer Assimilate in SafeTeleport

* Add handling for various abilities that hide units

Including:
* Phoenix Supernova
* Shadow Demon Disruption
* Tusk Snowball

Riki Tricks of the Trade, and Puck Phase Shift should be removed by the Stop command as they are both channels.

* Rework Duel highground purge to use RemoveModifierByName

* Replace ExecuteOrderFromTable in teleport module with CastAbility

There was some talk on ModDota Discord that ExecuteOrder tends to be less reliable. It also looks a little cleaner this way.
Fixes issues with getting stuck inside bosses
* bottle statue

* doubles

* Add particles (#23)

* more statue stuff including spinning bottle

* got oaksworth his bottle

* bottle things

* added the bottles to the map

* fixed an animation bug

* Bottle message popup (#24)

* new image

* template

* separate particle thingy

* tooltip

* fixing build fails

* attempt 2

* no clue

* Some Black Magic for this panel! (#25)

* moved it to the right and shrunk it a bit.

* updated graphic
* chris's documentation changes

* fixed some weird shit

* more fucking weird shit

* fixed a link

* moved a thing

* something else

* sorted some shit. removed links to bottomless pits

* thought it could use another commit

* let's hear it for inefficient workflow
add js events after the game has started
* replicate FindDotaHudElement to avoid issues

* Semistandard and TS fixes

* More SemiStandard fixes
imaGecko and others added 27 commits April 14, 2018 11:07
* travis

* more travis

* member dis
* fixed misalignment in both rad/dire offsides zone. fixed hole in dire large arena zone. requires map rebuild.

* travis

* rad platform corner

* pretty map oaa_test

* distribute map

* angel and gargoyle statues

* fixed some details

* loading screen map

* more travis

* member dis

* new fountain for radiant. fixed some particles

* new item models for upgrade cores

* dire fountain

* pregame map screen

* added models folder to precache

* fixed precache for core models/paarticles

* making sure
* updated model workflow

* wording
* Sohei

* Phoenix Egg nerf

* Refresher Buff

* Magic Wand Buff

* Spirit Vessel fix

* Lycan Boss Buff
* minor changes

* Sets lvl cap and removes diminishing stats

MaxLevel = 50
Removes diminishing stats above lvl 25 for heroes and illusions

* Revert "minor changes"

This reverts commit 82796d4.

* correct version

* adjust indentation
* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* Fix test cases to support talents and massive names

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* Fix ID numbers
* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* created basic file structure and copied over my blender files.

* Fix test cases to support talents and massive names

* more textures, animations, etc

* materials and added animations to vmdl. still needs Activity links.

* minor changes

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* hooking it up

* particles and portrait

* some stuff

* fixed precache

* fixed particle, added hitboxes

* Fix ID numbers

* Compile things
* Time remaining function

Adde a function to the timer class that returns how much time is left on a specific timer

* Capture point compoint barebones

Just added basic when it should start

* Revert "Capture point compoint barebones"

This reverts commit 85731b6.

* Revert "Revert "Capture point compoint barebones""

This reverts commit a01de15.

* Framwork for accurences of Capture Points

Capture point will now happen when they should happen

* Test Active capture zones added

Enabled captures zones to spawn

* Add capture point spots

Just a bunch of random spots mirrored ont the map

* ADded all the capture zones and pinging functionality

* Syntax Fixes

* Finished only missing comments

* Added Comments

* Added tooltip

* Now really added tooltips

* Revert "Added tooltip"

This reverts commit 36140c6.

* Revert "Now really added tooltips"

This reverts commit 61ba51c.

* Hopefully finished with tooltips

* Added global variables

* Syntax Errors

* Add some comments and todos, fix debug enabling line
Fixed a glitch in the map
Created 4 new ward towers.
Created new terrain texture materials
Water arena "duel_5" can now be enabled in duels.lua
* Second Day Spiders: Spidershot ability

* Cannonshot; AI

* Localization; IDs

* More localization

* Removed whitespaces

* Fixed tabs; Fixed "caster" variable

* Added LerpVectors global to .luacheckrc

* W431 shadowing fix

* Corrected shadowing fix

* Fixed sounds; Fixed RandomVector range

* Fixed particle release; local functions

* Fixed aggro/leash

* New ID

* BossTier workaround

* MagResist fix; Explosion particle fix
* Frontswipe; backswipe; reaper's rush; thrust

* AI; Reworked backswipe

* Fixed lua errors

* Empty if fix

* Fixed backswipe; Fixed followrange

* Lua corrections

* DG's suggestions

* DebugRange ix

* Leash mechanic

* Better aggro/leash

* Swiper boss ability effects

- Added all of swiper's effects for his different actions

* BossTier workaround

* Swipe rework

* New IDs

* Swiper ability indicator effects adjustments

- Doubled the size of all ieffects
- Improved alpha fade in/out and general transparency
- Fixed rotation issues with frontswipe and backswipe
- Improved Thrust and Rush alignments & Sword placement/rotation
- Generally improved overall visuals & clarity of all effects

* Increased swipe length and windup time

* Fixed DebugRange call

* Even more windup
* Fixes to spiders

* Fixed swipe impact

* Fixes to swipe

* Removed fow_visible flag
* Buildup BladeMail, Martyrs Mail

Blade Mail out of assault 2
martyrs mail out of blade mail 2

* Buildup EchoSabre

echo sabre builds from skadi 4

* Fixes item costs

for blade mail, echo sabre, martyrs mail

* Crimson Guard and Reduction Orb

Crimson Guard of Heart 3
Reduction Orb of Crimson Guard

* Aeon Disk builds of Bloodstone 3

* Implements new Atos Tree

Meteor Hammer from atos 1
cyclone from atos 2 with the allied cyclone as tier 5 version
sheepstick from atos 3
change possible within the 4 items

* Bug Fixes

adds missing quotation mark
* Less towers and a bit closer together

*  Most of the Rest of the Bottles (#2150)

* Most of the Rest of the Bottles

New bottles and aliasing fixes

* Bottle Script

Should probably add the script too 🌚

* Fix typo

* Fix Typo In script

* 1 More Bottle

Brickbracks bottle

* 😠

* Revert "😠"

This reverts commit 73cb48a.

* Revert "1 More Bottle"

This reverts commit 262ae25.

* Clap

Travis im sorry it was my fault my bad mate

* lul

* Travis

* Revert "Travis"

This reverts commit d50718e.

* Subtle Sohei dash value fix (#2154)

* Sohei

* Same fix as with Dash

to guarantee followup opportunities

* Fix errors from dota update (#2157)

* travis

* more travis

* member dis

* Remove attribute Status Resistance (#2170)

* 3.2.1

* Document the release process

* Map changes, new props and core item model (#2159)

* fixed misalignment in both rad/dire offsides zone. fixed hole in dire large arena zone. requires map rebuild.

* travis

* rad platform corner

* pretty map oaa_test

* distribute map

* angel and gargoyle statues

* fixed some details

* loading screen map

* more travis

* member dis

* new fountain for radiant. fixed some particles

* new item models for upgrade cores

* dire fountain

* pregame map screen

* added models folder to precache

* fixed precache for core models/paarticles

* making sure

* updated model workflow (#2173)

* updated model workflow

* wording

* Balance (#2169)

* Sohei

* Phoenix Egg nerf

* Refresher Buff

* Magic Wand Buff

* Spirit Vessel fix

* Lycan Boss Buff

* Set level cap to 50, remove diminishing stats (#2167)

* minor changes

* Sets lvl cap and removes diminishing stats

MaxLevel = 50
Removes diminishing stats above lvl 25 for heroes and illusions

* Revert "minor changes"

This reverts commit 82796d4.

* correct version

* adjust indentation

* Electrician code (#2101)

* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* Fix test cases to support talents and massive names

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* Fix ID numbers

* Electrician: Model (#2127)

* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* created basic file structure and copied over my blender files.

* Fix test cases to support talents and massive names

* more textures, animations, etc

* materials and added animations to vmdl. still needs Activity links.

* minor changes

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* hooking it up

* particles and portrait

* some stuff

* fixed precache

* fixed particle, added hitboxes

* Fix ID numbers

* Compile things

* Add Capture Points objectives throughout the game (#2151)

* Time remaining function

Adde a function to the timer class that returns how much time is left on a specific timer

* Capture point compoint barebones

Just added basic when it should start

* Revert "Capture point compoint barebones"

This reverts commit 85731b6.

* Revert "Revert "Capture point compoint barebones""

This reverts commit a01de15.

* Framwork for accurences of Capture Points

Capture point will now happen when they should happen

* Test Active capture zones added

Enabled captures zones to spawn

* Add capture point spots

Just a bunch of random spots mirrored ont the map

* ADded all the capture zones and pinging functionality

* Syntax Fixes

* Finished only missing comments

* Added Comments

* Added tooltip

* Now really added tooltips

* Revert "Added tooltip"

This reverts commit 36140c6.

* Revert "Now really added tooltips"

This reverts commit 61ba51c.

* Hopefully finished with tooltips

* Added global variables

* Syntax Errors

* Add some comments and todos, fix debug enabling line

* 3.3.0

* Fix Chatterjee tooltips

* Compile minimaps and add Sohei to CM

* Map Changes (#2174)

Fixed a glitch in the map
Created 4 new ward towers.
Created new terrain texture materials
Water arena "duel_5" can now be enabled in duels.lua

* Second Day Spiders: Boss - Code (#2155)

* Second Day Spiders: Spidershot ability

* Cannonshot; AI

* Localization; IDs

* More localization

* Removed whitespaces

* Fixed tabs; Fixed "caster" variable

* Added LerpVectors global to .luacheckrc

* W431 shadowing fix

* Corrected shadowing fix

* Fixed sounds; Fixed RandomVector range

* Fixed particle release; local functions

* Fixed aggro/leash

* New ID

* BossTier workaround

* MagResist fix; Explosion particle fix

* Swiper: Boss - Code (#2158)

* Frontswipe; backswipe; reaper's rush; thrust

* AI; Reworked backswipe

* Fixed lua errors

* Empty if fix

* Fixed backswipe; Fixed followrange

* Lua corrections

* DG's suggestions

* DebugRange ix

* Leash mechanic

* Better aggro/leash

* Swiper boss ability effects

- Added all of swiper's effects for his different actions

* BossTier workaround

* Swipe rework

* New IDs

* Swiper ability indicator effects adjustments

- Doubled the size of all ieffects
- Improved alpha fade in/out and general transparency
- Fixed rotation issues with frontswipe and backswipe
- Improved Thrust and Rush alignments & Sword placement/rotation
- Generally improved overall visuals & clarity of all effects

* Increased swipe length and windup time

* Fixed DebugRange call

* Even more windup

* Some fixes for new bosses and map minimaps (#2180)

* Fixes for the new Bosses (#2179)

* Fixes to spiders

* Fixed swipe impact

* Fixes to swipe

* Removed fow_visible flag

* 3.4.0
* Carapace Boss

* Fixed lua errors

* Removed trailing whitespace

* Better aggro/leash

* New IDs

* BossTier workaround

* Decreased MS/TR; added particle to precache

* Larger particles

* Made carapace boss larger

* Impact particle

* Fixed amplification; fixed crystal appear bug

* Whitespace fix

* Refactoring

* Fixed AI search flags

* New IDs
* 7.14 Abilities

* 7.14 Items and Talents
@GymLeaderGiovanni GymLeaderGiovanni merged commit cc60a30 into GymLeaderGiovanni:master May 6, 2018
GymLeaderGiovanni pushed a commit that referenced this pull request Sep 1, 2018
* no patchnotes, sorry

not in the mood. should change the game up in a big way. primary purpose is not to make the game be perfectly balanced but increase hero variety. we balance again after a bit of testing.

* fix #1

* fix #2

* Fix #3

* test

* fix #4

* Fix the fifth

* fix #6

* Fix OpenAngelArena#8

* Fir OpenAngelArena#9
GymLeaderGiovanni pushed a commit that referenced this pull request Sep 1, 2018
* sven

a damage sven tends to have about 900 - 1500 mana endgame, just activating will leave him little room for his other abilities

* skywrath mage

skywrath manapool is compeltely dependent on whether he has used his ult or not, this should make refresher less ridiculous to build around while still having manacosts without it

* luna

luna is strong solely based on her aghs scaling, dealing ridiculous damage due to the amount of beams coming out. Reducing the amount of aghs beams instead of the beam damage also reduces some of the total stun duration with the talent

* not being able to set up and mines notbeing affected by spellamp warrans having a bit more lategame damage on the mines

* timbersaw

overall just doesn't deal enough damage with any ability. avoided putting damage on q to encourage more use of all abilities

* lina

same as skywrath, putting more mana cost from the ultimate into her actual spell rotation, amkes it castable as rightclick lina

* sand king

moving the ult damage from the number of pulses to damage per pulse makes his talent more significant

* Revert "luna"

This reverts commit e1f572b.

* sand king #2

damageover time effects are jsut weakerthan instant damage, sand storm does notdeal a lot of damage in the end game
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