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Second Day Spiders: Boss - Code #2155

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merged 16 commits into from
Apr 24, 2018

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TideSofDarK
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@TideSofDarK
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I'm not sure about tier and other stuff so for now you can spawn the boss from console
npc_dota_boss_spiders
Let me know if it has to be somewhere in bosses.lua or smth

@chrisinajar
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I spawned it and it doesn't seem to ever agro. Haven't debugged the issue yet... You can make him spawn in the tier 1 pit by adding him to bosses.lua

@TideSofDarK
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TideSofDarK commented Apr 16, 2018

@chrisinajar what do you mean by aggro?
IIRC this boss is intended to slowly walk around in circle and shoot two kinds of projectiles.
tested it many times by spawning it manually and adding some friendly heroes so he tries to stack them up

Will ensure this mechanic works soon

@TideSofDarK
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https://streamable.com/w79kn
Still works for me

@l34Um1
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l34Um1 commented Apr 23, 2018

The eggs should be affected by spells. The bombs are lacking an explosion. Seems ready other than that.

@l34Um1
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l34Um1 commented Apr 23, 2018

Ready to merge imo

@carlosrpg carlosrpg merged commit 598797f into OpenAngelArena:master Apr 24, 2018
carlosrpg pushed a commit that referenced this pull request Apr 25, 2018
* Less towers and a bit closer together

*  Most of the Rest of the Bottles (#2150)

* Most of the Rest of the Bottles

New bottles and aliasing fixes

* Bottle Script

Should probably add the script too 🌚

* Fix typo

* Fix Typo In script

* 1 More Bottle

Brickbracks bottle

* 😠

* Revert "😠"

This reverts commit 73cb48a.

* Revert "1 More Bottle"

This reverts commit 262ae25.

* Clap

Travis im sorry it was my fault my bad mate

* lul

* Travis

* Revert "Travis"

This reverts commit d50718e.

* Subtle Sohei dash value fix (#2154)

* Sohei

* Same fix as with Dash

to guarantee followup opportunities

* Fix errors from dota update (#2157)

* travis

* more travis

* member dis

* Remove attribute Status Resistance (#2170)

* 3.2.1

* Document the release process

* Map changes, new props and core item model (#2159)

* fixed misalignment in both rad/dire offsides zone. fixed hole in dire large arena zone. requires map rebuild.

* travis

* rad platform corner

* pretty map oaa_test

* distribute map

* angel and gargoyle statues

* fixed some details

* loading screen map

* more travis

* member dis

* new fountain for radiant. fixed some particles

* new item models for upgrade cores

* dire fountain

* pregame map screen

* added models folder to precache

* fixed precache for core models/paarticles

* making sure

* updated model workflow (#2173)

* updated model workflow

* wording

* Balance (#2169)

* Sohei

* Phoenix Egg nerf

* Refresher Buff

* Magic Wand Buff

* Spirit Vessel fix

* Lycan Boss Buff

* Set level cap to 50, remove diminishing stats (#2167)

* minor changes

* Sets lvl cap and removes diminishing stats

MaxLevel = 50
Removes diminishing stats above lvl 25 for heroes and illusions

* Revert "minor changes"

This reverts commit 82796d4.

* correct version

* adjust indentation

* Electrician code (#2101)

* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* Fix test cases to support talents and massive names

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* Fix ID numbers

* Electrician: Model (#2127)

* Electrician code

shocking

* i have your wife and kids hostage travis

* Fix Electrician struggling with items

* Deaged Electrician from old dog to new dog

* Tweaked Electric Shield

Made it re-castable while a shield is currently active and gave it an
aura_interval AbilitySpecial

* Made Cleansing Shock move speed properly %

was previously flat due to exhaustion

ain't that my life

* Made the Static Grip pull modifier temporary

might not actually be the cause of a problem but it should probably be
this way anyway

* Changed ability ids to avoid conflicts

* created basic file structure and copied over my blender files.

* Fix test cases to support talents and massive names

* more textures, animations, etc

* materials and added animations to vmdl. still needs Activity links.

* minor changes

* Fixed Static Grip channel time

Now matches with the debuff duration when said duration is altered.

Also made it so that multiple Static Grips could affect a target at
once, to prevent fuckery with Morphling.

* hooking it up

* particles and portrait

* some stuff

* fixed precache

* fixed particle, added hitboxes

* Fix ID numbers

* Compile things

* Add Capture Points objectives throughout the game (#2151)

* Time remaining function

Adde a function to the timer class that returns how much time is left on a specific timer

* Capture point compoint barebones

Just added basic when it should start

* Revert "Capture point compoint barebones"

This reverts commit 85731b6.

* Revert "Revert "Capture point compoint barebones""

This reverts commit a01de15.

* Framwork for accurences of Capture Points

Capture point will now happen when they should happen

* Test Active capture zones added

Enabled captures zones to spawn

* Add capture point spots

Just a bunch of random spots mirrored ont the map

* ADded all the capture zones and pinging functionality

* Syntax Fixes

* Finished only missing comments

* Added Comments

* Added tooltip

* Now really added tooltips

* Revert "Added tooltip"

This reverts commit 36140c6.

* Revert "Now really added tooltips"

This reverts commit 61ba51c.

* Hopefully finished with tooltips

* Added global variables

* Syntax Errors

* Add some comments and todos, fix debug enabling line

* 3.3.0

* Fix Chatterjee tooltips

* Compile minimaps and add Sohei to CM

* Map Changes (#2174)

Fixed a glitch in the map
Created 4 new ward towers.
Created new terrain texture materials
Water arena "duel_5" can now be enabled in duels.lua

* Second Day Spiders: Boss - Code (#2155)

* Second Day Spiders: Spidershot ability

* Cannonshot; AI

* Localization; IDs

* More localization

* Removed whitespaces

* Fixed tabs; Fixed "caster" variable

* Added LerpVectors global to .luacheckrc

* W431 shadowing fix

* Corrected shadowing fix

* Fixed sounds; Fixed RandomVector range

* Fixed particle release; local functions

* Fixed aggro/leash

* New ID

* BossTier workaround

* MagResist fix; Explosion particle fix

* Swiper: Boss - Code (#2158)

* Frontswipe; backswipe; reaper's rush; thrust

* AI; Reworked backswipe

* Fixed lua errors

* Empty if fix

* Fixed backswipe; Fixed followrange

* Lua corrections

* DG's suggestions

* DebugRange ix

* Leash mechanic

* Better aggro/leash

* Swiper boss ability effects

- Added all of swiper's effects for his different actions

* BossTier workaround

* Swipe rework

* New IDs

* Swiper ability indicator effects adjustments

- Doubled the size of all ieffects
- Improved alpha fade in/out and general transparency
- Fixed rotation issues with frontswipe and backswipe
- Improved Thrust and Rush alignments & Sword placement/rotation
- Generally improved overall visuals & clarity of all effects

* Increased swipe length and windup time

* Fixed DebugRange call

* Even more windup

* Some fixes for new bosses and map minimaps (#2180)

* Fixes for the new Bosses (#2179)

* Fixes to spiders

* Fixed swipe impact

* Fixes to swipe

* Removed fow_visible flag

* 3.4.0
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4 participants