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Second Day Spiders: Boss - Code #2155
Second Day Spiders: Boss - Code #2155
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I'm not sure about tier and other stuff so for now you can spawn the boss from console |
I spawned it and it doesn't seem to ever agro. Haven't debugged the issue yet... You can make him spawn in the tier 1 pit by adding him to bosses.lua |
@chrisinajar what do you mean by aggro? Will ensure this mechanic works soon |
https://streamable.com/w79kn |
The eggs should be affected by spells. The bombs are lacking an explosion. Seems ready other than that. |
Ready to merge imo |
* Less towers and a bit closer together * Most of the Rest of the Bottles (#2150) * Most of the Rest of the Bottles New bottles and aliasing fixes * Bottle Script Should probably add the script too 🌚 * Fix typo * Fix Typo In script * 1 More Bottle Brickbracks bottle * 😠 * Revert "😠" This reverts commit 73cb48a. * Revert "1 More Bottle" This reverts commit 262ae25. * Clap Travis im sorry it was my fault my bad mate * lul * Travis * Revert "Travis" This reverts commit d50718e. * Subtle Sohei dash value fix (#2154) * Sohei * Same fix as with Dash to guarantee followup opportunities * Fix errors from dota update (#2157) * travis * more travis * member dis * Remove attribute Status Resistance (#2170) * 3.2.1 * Document the release process * Map changes, new props and core item model (#2159) * fixed misalignment in both rad/dire offsides zone. fixed hole in dire large arena zone. requires map rebuild. * travis * rad platform corner * pretty map oaa_test * distribute map * angel and gargoyle statues * fixed some details * loading screen map * more travis * member dis * new fountain for radiant. fixed some particles * new item models for upgrade cores * dire fountain * pregame map screen * added models folder to precache * fixed precache for core models/paarticles * making sure * updated model workflow (#2173) * updated model workflow * wording * Balance (#2169) * Sohei * Phoenix Egg nerf * Refresher Buff * Magic Wand Buff * Spirit Vessel fix * Lycan Boss Buff * Set level cap to 50, remove diminishing stats (#2167) * minor changes * Sets lvl cap and removes diminishing stats MaxLevel = 50 Removes diminishing stats above lvl 25 for heroes and illusions * Revert "minor changes" This reverts commit 82796d4. * correct version * adjust indentation * Electrician code (#2101) * Electrician code shocking * i have your wife and kids hostage travis * Fix Electrician struggling with items * Deaged Electrician from old dog to new dog * Tweaked Electric Shield Made it re-castable while a shield is currently active and gave it an aura_interval AbilitySpecial * Made Cleansing Shock move speed properly % was previously flat due to exhaustion ain't that my life * Made the Static Grip pull modifier temporary might not actually be the cause of a problem but it should probably be this way anyway * Changed ability ids to avoid conflicts * Fix test cases to support talents and massive names * Fixed Static Grip channel time Now matches with the debuff duration when said duration is altered. Also made it so that multiple Static Grips could affect a target at once, to prevent fuckery with Morphling. * Fix ID numbers * Electrician: Model (#2127) * Electrician code shocking * i have your wife and kids hostage travis * Fix Electrician struggling with items * Deaged Electrician from old dog to new dog * Tweaked Electric Shield Made it re-castable while a shield is currently active and gave it an aura_interval AbilitySpecial * Made Cleansing Shock move speed properly % was previously flat due to exhaustion ain't that my life * Made the Static Grip pull modifier temporary might not actually be the cause of a problem but it should probably be this way anyway * Changed ability ids to avoid conflicts * created basic file structure and copied over my blender files. * Fix test cases to support talents and massive names * more textures, animations, etc * materials and added animations to vmdl. still needs Activity links. * minor changes * Fixed Static Grip channel time Now matches with the debuff duration when said duration is altered. Also made it so that multiple Static Grips could affect a target at once, to prevent fuckery with Morphling. * hooking it up * particles and portrait * some stuff * fixed precache * fixed particle, added hitboxes * Fix ID numbers * Compile things * Add Capture Points objectives throughout the game (#2151) * Time remaining function Adde a function to the timer class that returns how much time is left on a specific timer * Capture point compoint barebones Just added basic when it should start * Revert "Capture point compoint barebones" This reverts commit 85731b6. * Revert "Revert "Capture point compoint barebones"" This reverts commit a01de15. * Framwork for accurences of Capture Points Capture point will now happen when they should happen * Test Active capture zones added Enabled captures zones to spawn * Add capture point spots Just a bunch of random spots mirrored ont the map * ADded all the capture zones and pinging functionality * Syntax Fixes * Finished only missing comments * Added Comments * Added tooltip * Now really added tooltips * Revert "Added tooltip" This reverts commit 36140c6. * Revert "Now really added tooltips" This reverts commit 61ba51c. * Hopefully finished with tooltips * Added global variables * Syntax Errors * Add some comments and todos, fix debug enabling line * 3.3.0 * Fix Chatterjee tooltips * Compile minimaps and add Sohei to CM * Map Changes (#2174) Fixed a glitch in the map Created 4 new ward towers. Created new terrain texture materials Water arena "duel_5" can now be enabled in duels.lua * Second Day Spiders: Boss - Code (#2155) * Second Day Spiders: Spidershot ability * Cannonshot; AI * Localization; IDs * More localization * Removed whitespaces * Fixed tabs; Fixed "caster" variable * Added LerpVectors global to .luacheckrc * W431 shadowing fix * Corrected shadowing fix * Fixed sounds; Fixed RandomVector range * Fixed particle release; local functions * Fixed aggro/leash * New ID * BossTier workaround * MagResist fix; Explosion particle fix * Swiper: Boss - Code (#2158) * Frontswipe; backswipe; reaper's rush; thrust * AI; Reworked backswipe * Fixed lua errors * Empty if fix * Fixed backswipe; Fixed followrange * Lua corrections * DG's suggestions * DebugRange ix * Leash mechanic * Better aggro/leash * Swiper boss ability effects - Added all of swiper's effects for his different actions * BossTier workaround * Swipe rework * New IDs * Swiper ability indicator effects adjustments - Doubled the size of all ieffects - Improved alpha fade in/out and general transparency - Fixed rotation issues with frontswipe and backswipe - Improved Thrust and Rush alignments & Sword placement/rotation - Generally improved overall visuals & clarity of all effects * Increased swipe length and windup time * Fixed DebugRange call * Even more windup * Some fixes for new bosses and map minimaps (#2180) * Fixes for the new Bosses (#2179) * Fixes to spiders * Fixed swipe impact * Fixes to swipe * Removed fow_visible flag * 3.4.0
#2116