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refactor: ♻️ unique ids optional_dependencies - dependencies #308

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KANAjetzt
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Added validation to check for the same mod_ids in optional_dependencies and dependencies

Breaking Changes:
Technically, it may break mods that have the same mod_id listed in both the optional_dependencies and dependencies sections. However, since the optional_dependencies feature was introduced in v6.0.0, it is highly unlikely that such conflicts exist.

Added validation to check for the same mod_ids in `optional_dependencies` and `dependencies`

Technically, it may break mods that have the same `mod_id` listed in both the `optional_dependencies` and `dependencies` sections. However, since the `optional_dependencies` feature was introduced in v6.0.0, it is highly unlikely that such conflicts exist.
@KANAjetzt KANAjetzt added validation Feature to make things safe and predictable breaking Breaking change labels Jun 30, 2023
@KANAjetzt KANAjetzt added this to the v6.0.2 milestone Jun 30, 2023
@KANAjetzt KANAjetzt requested review from ithinkandicode, Qubus0, otDan and a team June 30, 2023 05:59
@KANAjetzt KANAjetzt self-assigned this Jun 30, 2023
@KANAjetzt KANAjetzt mentioned this pull request Jun 30, 2023
@KANAjetzt KANAjetzt added this pull request to the merge queue Jun 30, 2023
Merged via the queue into GodotModding:development with commit bff410c Jun 30, 2023
@KANAjetzt KANAjetzt deleted the refactor_ceck_distinct_mod_ids_for_optional_dependencies_and_dependencies branch July 3, 2023 10:18
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