This projects aims to fix some issues in Grand Theft Auto IV and Episodes from Liberty City.
Changelog:
- Fixed recoil behavior that was different when playing with keyboard/mouse and gamepad
- Fixed forced "definition off" setting in cutscenes, now cutscenes will respect the menu setting
- Partially fixed emissive shader bug, namely BAWSAQ building is still rendered incorrectly, but the rest of the lights are now present in the game (e.g. Rotterdam Tower, Comrades Bar area)
- Fixed DLC car lights in TBoGT
- Tree foliage casts dynamic shadows instead of static
- Fixed handbrake camera, that doesn't work with high fps
- Added various frame limiting options to address cutscene zoom and other fps related issues
- Fixed aiming zoom in TBoGT
This fix is tested only with latest official update and XLiveLessAddon, and I can not guarantee that the package will work without it.
The following installation instructions assume that you're either have XLiveLessAddon already, or willing to install it. Online features of the game are not available with XLiveLessAddon.
Download: GTAIV.EFLC.FusionFix.zip
This requires ASI Loader or XLiveLessAddon.
Unpack the content of archive to your GTAIV or EFLC directory.
if you have episodes installed as DLC in your GTAIV folder, you need to move
Grand Theft Auto IV/TBoGT/pc/models/cdimages/vehicles.img
to
Grand Theft Auto IV/DLC/TBoGT/content/pc/models/cdimages/vehicles.img
HandbrakeCamFix - this only affects handbrake camera when using a keyboard, with gamepad handbrake camera is handled differently and is too fast with high fps. No solution for that at the moment. Regular camera movement is fixed as well, which is too slow without this fix on high fps.
AimingZoomFix - set to 1 for proper fix, so it behaves like on xbox, set to 2 to have this fixed feature enabled in IV and TLAD, set to -1 to disable this feature. 0 disables the fix, as usual.
FpsLimit - enter a desired value to specify the number of frames per second you want for the game. Like 30, 45, 60 or more. This will affect all gameplay.
CutsceneFpsLimit - enter a desired value to specify the number of frames per second you want for the game to use on cutscenes only. Recommended 60 or lower, this option aims to fix the cutscene zoom that happens when playing on high fps.
ScriptCutsceneFovLimit - this is the minimum fov value the game can set during script cutscenes, like this one. It prevents the game to zoom in too much on high fps. Since it's not a proper fix for the issue, you may disable it and use hidden setting ScriptCutsceneFpsLimit that works the same way as CutsceneFpsLimit.
DefaultCameraAngleInTLAD - TLAD uses a different camera angle on bikes, this option can force the original IV camera angle. Enabled / Disabled
PedDeathAnimFixFromTBOGT - when you perform a counter attack after a dodge in IV & TLAD, the ped after falling and dying performs an additional death animation, which doesn't happen in TBOGT. Enabled / Disabled
DisableCameraCenteringInCover - see issue 20.
LodShift allows to move position of all lods in the game, which reduces z-fighting. Use values in the range (-0.5; 0.5).
LodForceDistance increases the draw distance of objects affected by LodShift. Set to 1 to enable.
It is not recommended to enable these options, so use them at your own risk.
TBoGT/pc/models/cdimages/vehicles.img
Car lights fix for TBoGT.
pc/data/maps/props/vegetation/ext_veg.ide
pc/data/maps/props/vegetation/ext_veg.img
Trees shadows fix.
common/shaders/win32_30/gta_emissivestrong.fxc
common/shaders/win32_30_atidx10/gta_emissivestrong.fxc
common/shaders/win32_30_low_ati/gta_emissivestrong.fxc
common/shaders/win32_30_nv6/gta_emissivestrong.fxc
common/shaders/win32_30_nv7/gta_emissivestrong.fxc
common/shaders/win32_30_nv8/gta_emissivestrong.fxc
Corrected shaders to make the lights appear. Used in conjunction with GTAIV.EFLC.FusionFix.asi.
plugins/GTAIV.EFLC.FusionFix.asi
plugins/GTAIV.EFLC.FusionFix.ini
Recoil, definition, shader and other bugs are fixed here.
We're making a list of GTA IV issues that weren't addressed in official patches.
If you can think of one, submit it here.
If you've encountered an issue, caused by this fix, report it here.