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This reverts commit bac40b6.
tzanio
reviewed
Jan 14, 2026
mlstowell
reviewed
Jan 16, 2026
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@justinlaughlin, @v-dobrev: Any objections? |
justinlaughlin
approved these changes
Jan 20, 2026
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@najlkin, can you please resolve the conflicts? |
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Resolved 🫡 🚀 |
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@GLVis/developers -- please speak up if you have any concerns about this PR which also includes significant refactoring and improvements. If there are no concerns, we plan to merge this tomorrow (Jan 30th). |
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The problem with glvis-js has been resolved 👍 |
tzanio
approved these changes
Jan 31, 2026
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This PR adds headless (no GUI) visualization using EGL standard. The new
EglWindowserves as an alternative backend instead ofSdlWindow, which is no longer needed directly and the code uses generalGLWindowbase class instead. The headless rendering is available in the following ways:-hl(control keyqshould be used to quit after the visualization is done)headlesscommand before the visualization command(s), which are then performed without autopausing (end of the script files closes the visualization)-hloption, where end of the input streams also closes the visualization(s)↪️ dependencies:
🌟 bonus features:
sdldirectory (and similarly EGL-based toegl), cleaning up file hierarchyremoved(cherry-picked in Update C++ standard to 17 #348 )using namespace stdpollution (i.e., uncontrolled spreading through header files)📎 todo:
✔️ testing: