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Issues: FullScreenShenanigans/EightBittr
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🛠 Tooling: Remove need to explicitly list all eightbittr dependencies in package.json
area: tooling
Builds, infrastructure, packages, and other repository management
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: eightbittr
package: shenanigans-manager
#303
opened Aug 19, 2022 by
JoshuaKGoldberg
3 tasks done
Tech debt: re-enable disabled lint rules
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
status: accepting prs
Go ahead and send a pull request to resolve this issue!
type: cleanup
Improving code architecture and/or cleanliness.
#279
opened Aug 13, 2022 by
JoshuaKGoldberg
Generate ObjectMakr generic types automatically
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: objectmakr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
type: cleanup
Improving code architecture and/or cleanliness.
#260
opened Aug 12, 2021 by
JoshuaKGoldberg
Bring in SpriteMakr as a first-class package
area: new package
Creating a new package in the monorepo, very exciting!
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#228
opened Jul 12, 2020 by
JoshuaKGoldberg
Bring LevelEditr in as a first-class package
area: new package
Creating a new package in the monorepo, very exciting!
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#227
opened Jul 12, 2020 by
JoshuaKGoldberg
shenanigans-manager: Add real-time TypeScript transpiles for tests
area: tooling
Builds, infrastructure, packages, and other repository management
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: shenanigans-manager
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#218
opened Jul 12, 2020 by
JoshuaKGoldberg
Create a Babel plugin that removes dead core code from EightBittr
area: new package
Creating a new package in the monorepo, very exciting!
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: shenanigans-manager
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#216
opened Jul 12, 2020 by
JoshuaKGoldberg
PixelRendr: Investigate storing images as .gifs
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: pixelrendr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#211
opened Jul 12, 2020 by
JoshuaKGoldberg
MenuGraphr: Move "dialog" menus into their own package
area: new package
Creating a new package in the monorepo, very exciting!
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: menugraphr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#204
opened Jul 12, 2020 by
JoshuaKGoldberg
Use a small Box interface instead of a full Thing for collision detection
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
status: accepting prs
Go ahead and send a pull request to resolve this issue!
type: cleanup
Improving code architecture and/or cleanliness.
#190
opened Jul 12, 2020 by
JoshuaKGoldberg
shenanigans-manager: Add code coverage for tests
area: tooling
Builds, infrastructure, packages, and other repository management
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: shenanigans-manager
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#194
opened Apr 18, 2018 by
JoshuaKGoldberg
PixelDrawr: Investigate using WebGL
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: pixeldrawr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#206
opened Feb 20, 2017 by
JoshuaKGoldberg
MenuGraphr: Use a better performing computeMenuScrollingItems
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: menugraphr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#201
opened Jan 9, 2016 by
JoshuaKGoldberg
MenuGraphr: Delay rendering of out-of-bounds list items
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: menugraphr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#202
opened Jan 9, 2016 by
JoshuaKGoldberg
MenuGraphr: Move "list" menus into a new package
area: new package
Creating a new package in the monorepo, very exciting!
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: menugraphr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#203
opened Jan 9, 2016 by
JoshuaKGoldberg
Overhaul collision detection, such as with a quad tree
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#189
opened Dec 24, 2015 by
JoshuaKGoldberg
Use Improving the speed of games.
difficult
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status: accepting prs
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classes
instead of className
area: performance
#9
opened Oct 27, 2015 by
JoshuaKGoldberg
PixelRendr: Check for when it's preferred to change palette mid-sprite
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: pixelrendr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#209
opened Oct 21, 2015 by
JoshuaKGoldberg
PixelRendr: Recursive loops for character repetition
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: pixelrendr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
#210
opened Sep 30, 2015 by
JoshuaKGoldberg
ProTip!
Exclude everything labeled
bug
with -label:bug.