PixelRendr: Investigate storing images as .gifs #211
Labels
area: performance
Improving the speed of games.
difficult
This is a hard issue. You'll want to get a few smaller ones done before trying it.
package: pixelrendr
status: accepting prs
Go ahead and send a pull request to resolve this issue!
Smaller 2d sprites can be stored very efficiently in the current PixelRendr format... but larger sprites, particularly those in Pokemon, tend to have a lot of data. Following or alongside #210, it'd be good to do an investigation into when base64-encoded gifs are actually more efficient as sprites.
I think a good future might be to:
However, this'll also need investigating whether the parse times of base64 gifs are different in real time. Maybe they're much better than PixelRendr sprites? Maybe they're much better?
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